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/!\ OLD SCHOOL CONTEST /!\

  • Minos
  • January 11, 2007 at 3:42 PM
  • Minos
    • January 13, 2007 at 7:10 AM
    • #61

    Lighting is finally starting to look good

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0003.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0002.jpg]

    Been so fun to work on HL1 again <3

  • Erratic
    • January 13, 2007 at 7:17 AM
    • #62

    Very cool mino, reminds me of a Doom 3 level

  • MJ
    • January 13, 2007 at 9:36 AM
    • #63
    Quote from OL

    ya right like im gonna show you faggits my map my ideas are not up for grabs

    :roll:

  • PloeP
    • January 13, 2007 at 10:14 AM
    • #64

    [Blocked Image: http://www.ploep.com/img/beeld/upload/map1.jpg]

    [Blocked Image: http://www.ploep.com/img/beeld/upload/map2.jpg]

    Not much, but it's a start

  • RA7
    • January 13, 2007 at 12:03 PM
    • #65

    YAY!!! HL1 LOL.....

    Brings back memories.

  • ⌐■_■
    • January 13, 2007 at 2:30 PM
    • #66
    Quote from BlackPanther

    Lets make it even more interesting and youll have to make a HL2 DM version as well!

    yea right.. and then have two half baked maps from the three people who had the time..

    ill be back on my map as soon as i have the time. wich should be the end of next week or sommin.

  • RavenGT
    • January 13, 2007 at 7:14 PM
    • #67

    I'm pretty sure everybody is working hard on their maps, but in case somebody is still having difficulty setting up their hammer/haven't touched Half-Life in a long time...

    Downloads:

    Hammer 3.5

    Half-Life FGD w/ model support

    GCFScape

    Zoner's Half-Life Tools

    Hammer 3.5

    The latest version of Hammer, although it's still a beta (for how long?), it is recommended to use. This is only an executable, so make sure you have 3.4 installed first (which I assume you do).

    Half-Life FGD

    This version of the FGD supports rendering models in the 3D viewport, which is very helpful. But in order to set up model support, you need to do a bit more (covered below)

    GCFScape

    It's basically PAK explorer. You need to extract the models folder from the GCF to .../half-life/valve folder, because Hammer can't read files directly from the GCF. Make sure you extract the halflife.wad as well.

    Zoner's Half-Life Tools (ZHLT)

    Use these compiling tools instead of the ones that come with Hammer 3.4. Extract these to your Hammer directory, or somewhere appropriate.

    Setting up Hammer

    Tools > Options > Game Configurations tab

    Edit button > Add 'HLDM' > Add the half-life.fgd

    Default point/solid entities could be anything, it's up to you. I use info_player_deathmatch and func_wall respectively.

    Game executable dir: (where your hl.exe is located)

    ...\Steam\steamapps\your_name\half-life

    Mod dir: (it's not really a mod, so choose the default valve folder)

    ...\Steam\steamapps\your_name\half-life\valve

    Game dir: (no matter what mod you're mapping for, this must point to the valve folder)

    ...\Steam\steamapps\your_name\half-life\valve

    RMF dir: (optional, I don't bother with this)

    Onto the compiling tools

    Inside the Build Programs tab, pick HLDM (or whatever you named it) in the drop list.

    All of them are self explanatory. Game executable must point to hl.exe, BSP CSG etc. point to the ZHLT compiling tools.

    Edit:

    [Blocked Image: http://img442.imageshack.us/img442/3963/mapcorewipti1.jpg]

  • mabufo
    • January 13, 2007 at 9:45 PM
    • #68

    Ugh, I can never come up with a map layout idea for these sorts of contests... I'll sit it out until I can come up with a decent layout... Hell, I may just make a hl1 dm map past the deadline for fun.

  • Buddy
    • January 13, 2007 at 10:58 PM
    • #69

    my map name is mapcore_contest too

    ...what else could it be anyway

  • e-freak
    • January 13, 2007 at 11:39 PM
    • #70

    RavenGT - did you use some kind of sharpening filters on those screenies?

    My Map sucks balls until yet - I can't stick to my layout so i think i'm gonna do another kind of layout. Or maybe i'll make it a little less eyecandy and thosefor will make it mapable ^^

  • KoKo5oVaR
    • January 14, 2007 at 12:08 AM
    • #71

    as peris said great stuff everyone, i want to see more

    And mino you didn't answered to my question CAN WE USE CUSTOM MUSIC ?

    screen of the day :

    [Blocked Image: http://kokosovar.free.fr/hlmap3.jpg]

  • Erratic
    • January 14, 2007 at 1:19 AM
    • #72

    Looks like everyones got some cool stuff coming along

    todays pics

    [Blocked Image: http://www.joeyadey.com/mappic04.jpg]

    [Blocked Image: http://www.joeyadey.com/mappic05.jpg]

  • RavenGT
    • January 14, 2007 at 2:01 AM
    • #73

    Erratic, I can't wait to play that map, it's very, very good. Unless if you're recycling old content, how do you map so fast?

  • Erratic
    • January 14, 2007 at 2:17 AM
    • #74
    Quote from RavenGT

    Erratic, I can't wait to play that map, it's very, very good. Unless if you're recycling old content, how do you map so fast?

    I wish I could recycle old content, havn't had any for years

  • RavenGT
    • January 14, 2007 at 3:01 AM
    • #75

    [Blocked Image: http://img442.imageshack.us/img442/253/mapcorewip2bp7.jpg]

    Better lighting this time around ;]

  • Erratic
    • January 14, 2007 at 3:30 AM
    • #76

    Interesting stuff, has a big feel to it.

  • twiz
    • January 14, 2007 at 4:03 AM
    • #77

    Man you guys own me. But I will keep mapping, I don't care if it looks terrible compared to you guys'

  • hamst3r
    • January 14, 2007 at 4:12 AM
    • #78

    great looking stuff guys, i hope to get some work done on my map tonight / tommrow~

  • Rick_D
    • January 14, 2007 at 9:41 AM
    • #79

    I love that lighting, Peris.

    I keep putting off installing Hammer, gah|!

  • D3ads
    • January 14, 2007 at 1:17 PM
    • #80

    Well I've started something, I doubt I'll be able to finish it before Feburary though, I'm not a fast working mapper like some of you lot!

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