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/!\ OLD SCHOOL CONTEST /!\

  • Minos
  • January 11, 2007 at 3:42 PM
  • hamst3r
    • January 11, 2007 at 10:03 PM
    • #21

    I'm in, about to draw up a layout and reinstall hammer. Never mapped for hldm, its gonna be fun~

  • Minos
    • January 11, 2007 at 10:07 PM
    • #22

    Yeah, everyone post wips so we can keep motivated

  • mabufo
    • January 11, 2007 at 10:14 PM
    • #23

    I'd love to try it ... but it'll take me until February to configure the editor.

  • RavenGT
    • January 11, 2007 at 10:32 PM
    • #24

    I'm in, but that's my exam week. T'is going to be murdurr.

  • KoKo5oVaR
    • January 11, 2007 at 10:47 PM
    • #25

    yayyy

    [Blocked Image: http://kokosovar.free.fr/hlmap.jpg]

  • Cybbe
    • January 11, 2007 at 11:29 PM
    • #26

    I have a lot of work in school this month, but I think I'm in nonetheless. This is a contest I've been waiting for

    Sounds fun!

  • Quakis
    • January 11, 2007 at 11:43 PM
    • #27

    Got two exams next week, so if I feel motivated I might give it a go. I've wanted to try and do a HL mapping contest - probably a quick way to get response to improve maybe?

    Either way I am interested.

  • Minos
    • January 12, 2007 at 12:21 AM
    • #28

    damn kokos, I'm on the same theme

  • KoKo5oVaR
    • January 12, 2007 at 12:23 AM
    • #29

    you can't say you really have the choice with halflife.wad

  • Fearian
    • January 12, 2007 at 1:13 AM
    • #30

    I find custom WADs in HL much easier than making textures in Source. so why use the half life WAD? just copy over a CS WAD and include it in the bsp.

    I have a nice 1v1 DM idea... >

  • Minos
    • January 12, 2007 at 1:35 AM
    • #31
    Quote from Fearian

    I find custom WADs in HL much easier than making textures in Source. so why use the half life WAD? just copy over a CS WAD and include it in the bsp.

    DISQUALIFIED

  • Minos
    • January 12, 2007 at 3:32 AM
    • #32

    interseting

  • hamst3r
    • January 12, 2007 at 4:06 AM
    • #33

    Hammer shots~~

    [Blocked Image: http://img71.imageshack.us/img71/4008/2jb8.jpg]

    [Blocked Image: http://img204.imageshack.us/img204/9913/grrkf1.jpg]

    still working on layout and everything else i guess you could say.

  • Minos
    • January 12, 2007 at 4:23 AM
    • #34

    that looks crazy hammeh But fix the grass texture scaling issue.

  • Lois_Must_Die
    • January 12, 2007 at 4:48 AM
    • #35

    I have no idea where I'm going with this or if I'm truly going to finish it:

    [Blocked Image: http://img225.imageshack.us/img225/4128/ivy001hf7.jpg]

    [Blocked Image: http://img209.imageshack.us/img209/9544/ivy002fd8.jpg]

    hamst3r: looks like it could be a pretty fun little arena that you've created. What's that platform / swing / lift thing for? And maybe some border definition between the building and the sand? Kind of looks floating-ish, if you understand where I'm coming from.

    @peri: very interesting. I'd like to see where this is heading

    @kokos: I like the blue and red bits of the lighting, but the yellow lighting should definitely be rethought. It looks too, well, yellow. Perhaps a darker shade, verging on orange, or a lighter one, on the white side. But I like what you've got started.

  • OL
    • January 12, 2007 at 5:37 AM
    • #36

    IN LIKE SIN

  • requiem2d
    • January 12, 2007 at 6:08 AM
    • #37

    Some nice work ppl Keep it up...

  • Erratic
    • January 12, 2007 at 6:53 AM
    • #38

    [Blocked Image: http://www.joeyadey.com/mappic01.jpg]

  • Minos
    • January 12, 2007 at 10:13 AM
    • #39

    Nice stuff guys

  • ⌐■_■
    • January 12, 2007 at 10:28 AM
    • #40
    Quote from RavenGT

    I'm in, but that's my exam week. T'is going to be murdurr.

    yea same here

    LOL@min0s!

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