sorry Hydeph but t was a +lighttexture, forgot wich one but i thought it suited.
/!\ OLD SCHOOL CONTEST /!\
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I miss my right angles

Its not called dm_tilt for no reason!
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great stuff in this thread guys
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Only made the one room because I've been busy with real life stuff/other projects and because I fucking suck.
That door was a bitch to make...
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New WIP, not much new stuff though ...
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BITE ME R_SPEEDS!!!!!
Clearly unfinished shots... its really hard to take a good screenshot of this area since its so big

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I have no idea whats going on in those shots twiz

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Good. Mission accomplished

This is basically a doodle.. I started with one small area and just mapped whatever the heck I felt like at the time and this is where I've ended up. Its kind of empty in that very tall blue/white area, because I just made it... Needs some more ramps

Its not supposed to be realistic... just going for interesting/different architecture and design, we'll see how it ends up. Needs some filler material.
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3600 wpoly. LOL
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No technology of nowadays can handle that much polygons, you are crazy twiz

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Won't be able to make the deadline unfortunately ;[ I'm out in this one.
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Quote from RavenGT
Won't be able to make the deadline unfortunately ;[ I'm out in this one.
[Blocked Image: http://kokosovar.free.fr/grah.gif]
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I decided to extend the deadline to feb 5th (it's a monday).
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Slack.Core
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leaf portal saw into leaf.core here

map might be a lil delayed, still have to rough out the innards a lil more.
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Actually most modern hardware still suffers with w_poly so high, the engine was simply not coded with such EXTREME poly counts.
I also remember various levels suffering when you used to many prop type models, servers kept freezing for several seconds

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Quote from 2d-chris
Actually most modern hardware still suffers with w_poly so high, the engine was simply not coded with such EXTREME poly counts.I also remember various levels suffering when you used to many prop type models, servers kept freezing for several seconds

My computer certainly aint "modern hardware" and it doesn't have ANY problem running my map.. Notice FPS is steady at 58fps in all screenshots. I have a Sempron 3400 with a geforce 5200fx card. I'm lucky to average 30fps in CS:S. But I guess we'll see how well it behaves when feb 5th comes

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[Blocked Image: http://img216.imageshack.us/img216/1305/dmyellow2es5.jpg]
Still WIP but I wanted to post it

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