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Posts by FrieChamp

  • 2018 FIFA World Cup

    • FrieChamp
    • June 17, 2018 at 11:19 AM
    Quote from Tisky

    On 6/16/2018 at 7:36 AM, Tisky said: Portugal - Spain was entertaining. Can't wait for Argentina - Iceland, i need that volcano!


    https://www.youtube.com/watch?v=PVq0MrmezpI

    Argentina - Iceland: 1-1. The Northeners are at it again! ? Got my Germany jersey on and look forward to today's match against Mexico.

  • 2018 FIFA World Cup

    • FrieChamp
    • June 13, 2018 at 1:10 PM

    I think we don't have one of these yet?

    One day remaining, boys! And we are off to a great start as Spain just fired their head coach.

  • Big open area level design tips

    • FrieChamp
    • May 30, 2018 at 8:32 AM
    Quote from RaVaGe

    10 hours ago, RaVaGe said: Anyway, you're doing it wrong, the level must be shaped around a story and not the other way around.

    [Blocked Image: https://i.giphy.com/media/a3zqvrH40Cdhu/giphy.webp]

    @blackdog got the right idea.

  • Big open area level design tips

    • FrieChamp
    • May 29, 2018 at 7:59 AM

    Hi! Interesting question.

    Quote from Rodolink

    16 hours ago, Rodolink said: Hi, I'm currently making a level design of an open area that leads to three separate paths imagine the corners of a triangle and the player starts at the center, so the idea is the center to be a kind of desert like space, I added three main interest points leading to those 3 paths, and there will be a sign pointing towards them as well. But still the area feels a little boring while walking since there isn't much variation, (like a flat land desert surrounded by mountains). 

    So the only available mechanic/interaction to the player is slow walking and you are asking how to make the experience more interesting through changes to the level, yes? hmm...is your choice of layout really the best option in this case? Will the player have to keep backtracking to the center or can they go directly from POI A to B to C? Does the terrain really need to be flat everywhere? As you said, it is pretty boring if you can see everything from where you stand in the center and limits your options on how to shape the terrain to guide the player. Watch this (18:15m):

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    Will there be any structures (man-made or natural) along the way? Think about what kind of bread crumbs you could place to pull the player towards the POIs. Clem's article 'push & pull' might be useful reading for you: http://www.clement-melendez.com/portfolio/arti…l/introduction/(

    Quote from Rodolink

    16 hours ago, Rodolink said: Sorry for the lengthy intro, is there any suggestions on how to make it interesting? the interactive experience, doesnt have a combat system, just walking, so I'm looking for any suggestions on how to make open areas more interesting, without cluttering the view and without taking away the feeling of openess.

    Ravines or dried out riverbeds maybe?

    Screenshots of the WIP level or layout sketches would be useful!

  • Battlefield V

    • FrieChamp
    • May 24, 2018 at 10:21 AM

    That live reveal and the build-up to it was blown out of proportions for what Battlefield 5 is turning out to be. I wish they had been a little bit braver with the setting. Oh well, there are still some interesting gameplay changes coming up for people who enjoy Battlefield. Here is the video by jackfrages that MadsenFK mentioned earlier:

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  • Naming conventions of map design

    • FrieChamp
    • May 24, 2018 at 8:37 AM

    There are layouts that can be described by mutually exclusive terms like symmetrical or asymmetrical, linear or open world etc. whereas a "three lane" layout might be a layout variant that lends itself particularly well to CS, but it could still be symmetrical or asymmetrical. It's a very specific term from the CS mapping world and it rarely applies to levels outside that world. What is the problem/assignment that you are dealing with so that you are asking about this?

  • Call Of Duty Black Ops 4

    • FrieChamp
    • May 18, 2018 at 8:33 AM
    Quote from blackdog

    8 hours ago, blackdog said: It was teased months ago but the real trailers have come out just a few hours ago

    Introducing the take on battle royale, will it dominate that scene from October?

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    I like how they explicitly state "This is something completely new." like they have a guilty conscience. ?

  • Days Gone

    • FrieChamp
    • May 18, 2018 at 8:20 AM
    Quote from Zarsky

    On 5/13/2018 at 4:47 PM, Zarsky said:

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    First few times I've seen this I thought to myself "here comes yet another post-apocalyptic zombie game yawn..." but having seen this I must say it is growing on me. Cool characters. And these "noots" (?) are something else.

  • God of War

    • FrieChamp
    • April 17, 2018 at 1:24 PM
    Quote from dux

    36 minutes ago, dux said: I might buy a ps4 for this.

    :o I thought I'd never see the day...

  • God of War

    • FrieChamp
    • April 12, 2018 at 10:42 AM
    Quote from Mazy

    1 hour ago, Mazy said: http://www.metacritic.com/game/playstation-4/god-of-war

    Oh My God of War?

    Can't wait to get my claws on this. Really in the mood for a good a action adventure brawler~~

    Sounds like an OK game.

  • What movie is this?

    • FrieChamp
    • March 27, 2018 at 1:35 PM
    Quote from blackdog

    15 hours ago, blackdog said: Matthew McConaughey

    I think I know which one but I dont want to say it...Is it a "magical" movie? :D

  • Sea of Thieves

    • FrieChamp
    • March 27, 2018 at 12:56 PM

    Signed up for the 14-day game pass trial to play it. Played it for a few hours and enjoyed it. They got a lot of things right for an awesome pirate game experience but - as others already said - not much there in terms of quests and player progression as of now. I guess they are planning on adding more meat over time and expect people to tune back in every now and then but to launch this as a fully fledged/full price game is ballsy to say the least...

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  • God of War

    • FrieChamp
    • March 21, 2018 at 7:50 AM
    Quote from Izuno

    16 hours ago, Izuno said: Latest:

    https://www.gamespot.com/articles/god-o…-/1100-6457492/

    I'm starting to feel the hype, else just coughing from the dust collecting on my Xbone.

    Looks like a God of War game!

  • Site Changes and Feedback

    • FrieChamp
    • February 24, 2018 at 12:07 PM
    Quote from blackdog

    2 hours ago, blackdog said: This topic has been unpinned!(?) I had to search for it.

    Also have Sprony’s articles been taken down? This one seemed the more appropriate place to post a behind the scenes video and is not even available to read?

    The content cannot be displayed because it is no longer available.

    would be a shame if we lost all his content :(

    Yes it is (down and a shame) but it was Sprony's wish.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • FrieChamp
    • January 27, 2018 at 1:19 PM

    That's awesome! I didnt know you could map for Dying Light. :)

  • [Indie Game] Revulsion - Doom Meets Darksouls

    • FrieChamp
    • January 26, 2018 at 1:06 PM
    Quote from Castle

    39 minutes ago, Castle said: hmm does anyone know if I can have this thread renamed?

    From

    [Indie Game] Project Stray - Doom Meets Darksouls

    to

    [Indie Game] Revulsion - Doom Meets Darksouls

    I will begin using this thread exclusively to update on the games progress.

    Display More

    Done.

  • Games W.I.P Thread

    • FrieChamp
    • January 25, 2018 at 4:21 PM

    Hey @Castle - maybe it's time to create a seperate thread for your game? :)

  • LawBreakers

    • FrieChamp
    • January 4, 2018 at 8:11 AM

    http://www.eurogamer.net/articles/2018-…eakers-flopping

  • Snarky Public Service Announcement

    • FrieChamp
    • January 2, 2018 at 4:26 PM

    Thanks for you‘re post! Its very usefull and enlightninged me.

  • Looking for a game development team.

    • FrieChamp
    • January 2, 2018 at 11:11 AM
    Quote from joro.jur

    13 hours ago, joro.jur said: Ok guys, but I still don't understand what's the problem for me to start multiple projects or try to cross the line. Who said that a 15 year old can't run a few projects with a team? You think it's impossible just because you haven't done it, but that doesn't mean that others can't or will fail.

    Why not pitch one game concept, get people excited and increase chances that folks join your team? Also, what are you going to be doing exactly?

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