Hi, I'm currently making a level design of an open area that leads to three separate paths imagine the corners of a triangle and the player starts at the center, so the idea is the center to be a kind of desert like space, I added three main interest points leading to those 3 paths, and there will be a sign pointing towards them as well. But still the area feels a little boring while walking since there isn't much variation, (like a flat land desert surrounded by mountains).
Sorry for the lengthy intro, is there any suggestions on how to make it interesting? the interactive experience, doesnt have a combat system, just walking, so I'm looking for any suggestions on how to make open areas more interesting, without cluttering the view and without taking away the feeling of openess.
Also the player's movement is very slow like in Everybody's gone to the Rapture, and it has a sprint action as well. But speeding up player's movement is my last resort though.