What I'm wondering is there certain design terms for different style maps for example counterstrike map design normally follows "three lane map design" and games like gears of war normally follows "symmetrical layouts"are there other naming conventions for other types of layouts
Naming conventions of map design
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There are layouts that can be described by mutually exclusive terms like symmetrical or asymmetrical, linear or open world etc. whereas a "three lane" layout might be a layout variant that lends itself particularly well to CS, but it could still be symmetrical or asymmetrical. It's a very specific term from the CS mapping world and it rarely applies to levels outside that world. What is the problem/assignment that you are dealing with so that you are asking about this?
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I think there are names widely adopted for sections of maps, nothing groundbreaking but related to the shape and objective they are used for? Like S shaped hallways to break line of sight etc?
I’m thinking SP maps but then surely is stuff used also in MP maps.
Is there anything specific to SP maps?
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just got round to seeing these and yeah thank you to both of you cleared some stuff up for me

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