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Games W.I.P Thread

  • Sjonsson
  • August 29, 2014 at 12:08 PM
  • TheOnlyDoubleF
    • October 26, 2017 at 10:03 AM
    • #381
    Quote from Sean Noonan

    On 16/10/2017 at 11:58 PM, Sean Noonan said: I started working on something as part of #Blocktober. It's early days, but it could turn into something. Not sure yet.

    Also, hello, I'm a long time lurker, but haven't posted before!

    It is quite surprising when you opened the door ^^ I was not expecting such massacre ahah

  • Sean Noonan
    • November 6, 2017 at 11:55 PM
    • #382

    Continued work on this...

  • PlattenG
    • November 8, 2017 at 10:26 PM
    • #383

    External Content www.youtube.com
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    Me (Level Designer) and a couple of friends are making a fps game for university project (we have 12 weeks to make it). This is a small art pass on our apartment scene. the rest of the game is still currently getting made including city areas and mechanics hope you guys like it :)

  • Eric_Chocholacek
    • November 16, 2017 at 7:09 PM
    • #384

    @PlattenG This look awesome!! Reminds me of Jensen's apartment from the more recent Deus Ex games. Love the audio coming from the other apartments, really creates an intriguing environment and sets the mood for the build up to kicking the door down (which was also an awesome moment, great time for the music to kick in). Looking forward to seeing more!

  • PlattenG
    • November 25, 2017 at 11:29 PM
    • #385
    Quote from Eric_Chocholacek

    On 16/11/2017 at 7:09 PM, Eric_Chocholacek said: @PlattenG This look awesome!! Reminds me of Jensen's apartment from the more recent Deus Ex games. Love the audio coming from the other apartments, really creates an intriguing environment and sets the mood for the build up to kicking the door down (which was also an awesome moment, great time for the music to kick in). Looking forward to seeing more!

    thank you very much currently where in beta testing atm for our project and once the game is done in three weeks will post gameplay and trailer thank you again for the kind words :)

  • Eric_Chocholacek
    • November 26, 2017 at 12:34 AM
    • #386
    Quote from PlattenG

    1 hour ago, PlattenG said: thank you very much currently where in beta testing atm for our project and once the game is done in three weeks will post gameplay and trailer thank you again for the kind words :)

    No problem! If you're looking for some additional people for playtests or just general feedback, let me know :D

    Looking forward to the new trailer, really interested in how everything flows gameplay-wise!

  • General Vivi
    • November 26, 2017 at 4:56 PM
    • #387

    That payday music tho XD .

  • Castle
    • December 24, 2017 at 10:00 PM
    • #388

    I have not been super active here and I have not be posting regular updates. But a lot of you guys here might remember that I have been working on my own game for a bit? Well, its released and you can play it now.

    Its called Revulsion, here is the steam store page. http://store.steampowered.com/app/719180/Revulsion/ Here is a link to my steemit blog talking about my thoughts on the game, future plans and patch notes . https://steemit.com/created/revulsion

    Here is the most recent video I have released showing the game in action.

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    Enjoy!

    Also, while I am great at making games I am pretty poor at marketing skills. While the game is already easily up to expectations sales wise I have yet to do any kind of media push. lol If you are into these kinds of games though I really recommend you check it out.

    edit : I may soon be looking to contract a sound guy who can make sounds for the game. I have a specific list of sounds I will need. PM me if you are interested.

  • Castle
    • December 26, 2017 at 6:09 AM
    • #389

    [Blocked Image: https://steemitimages.com/DQmYSwq9Qs14Hsix6gg3wnpAxNXoyehbDptQTQsu8NJxiCU/UE4Editor_2017-12-25_21-19-38.png]

    So I have plans to begin working on the second episode on January. I also have plans to add more content to episode 1 as well. The main things I want to add to Episode 1 is a greater variety of special and booster abilities. At the moment I have very few interesting choices that can be made. Its fairly easy and fun to make these kinds of items so its very possible I will have a small patch this or next week to greatly increase the number of possible boosters and specials.

    --- Revulsion - Episode 2 breakdown[Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmV2QX7Bjgx1J5rxavZ3QH67rEH8qJpwJ8secTjgL3snA3/2017-12-25_22-46-10.png]

    Episode 2 takes you on the journey toward the dark tower. This journey will take you into a deeper darker hellish environment. Which means that most of the games items will take on this style as well. There will be new enemy types and even new weapon and ammo types!

    Episode 2 is going to feel a lot more like Heretic and Hexen and the zombie enemies will be phased out almost entirely for evil cultists and demon wizards. You will see a greater variety of medieval weaponry and even magic wands and melee weapons. New ammo types will be crossbows and rivet guns that fire metal spikes. We will see new ammo types for magical weapons.

    Get ready for some medieval action with magic and corruption. Episode 2 is going to put the game on its ears.

    Episode 2 will have 2 at least 2 more boss fights and the new level cap will be 40.

    Below is a general list of things that is highly subject to change as I work on the episode. I am very likely to come up with all kinds of neat ideas during the production of this project. I provide this list mostly to give you an idea of the direction things will be going.

    Suggestions are highly welcome!

    ---

    New Weapons

    * Corrupted variations of older episode 1 weapons. (Guns that are covered in bone and flesh) * Cross bows (Heavily inspired by the heretic crossbow.) * Rivet guns (Giant metal spikes to skewer enemies) * Magic wands (Slow moving high damage projectiles) Elemental effects Fire Ice and lightning ect) * Magical Staves (More powerful than wands but costs more to use.) * Beholder Eye launcher (Homing rocket seethers) * Demon heart (Drains the hp of enemies in an AOE) * Swords * War hammers * demon charm

    ---

    New Special Abilities ( Some of these may just be added in the next patch and wont be exclusive to EP2)

    * Poly Morph (Turns lesser enemies into a harmless chicken for a short time) * Bulwark Defensive stationary shield wall that absorbs damage * Good Luck charm (Can be used to force a loot bubble to re-roll with a greatly increased rarity bias.) * Break Defense (Cause all enemies to take 25% more damage in AOE) * Break Weapon (Cause all enemies to do 25% less damage in AOE) * Break Accuracy (Cause all enemies to be less accurate in AOE) * Phase shift (Become invisible and confuse enemies for a short time) * Dark Seed (Instantly trade places with target lesser enemy. Target enemy becomes a living bomb for big damage) * Dark tower (Places a totem on the ground that will attack enemies in the area) * Helper faerie (Summon this faerie so that she can attack your foes with you) * Raise the dead (Temporarily resurrect slain lesser enemies in an AOE around you)

    ---

    New Jump mods

    Jump mods are items that provide you with new movement mechanics. This can be from double jumps to Jet packs. Jump mods will usually be activated when you press jump while already in the air.

    * Double Jump (Jump 2 or 3 times while in the air) * Rocket Boots (Big speed boost ) * Jet Pack (Allow you to fly or hover in the air for a short time) * Super Jump (Functionally identical to jump boots in UT4)

    ---

    New enemy types

    * Cultist Berserker (Big armored dude why wants to slice you up with his warhammer) * Cultist Wizard (Uses magical weapons, mostly staves) * Cultist Marauder (Uses corrupted weaponry, shotguns and rifles) * Cultist Bruiser (Fast moving with lots of health and rapid fire as hell.)

    ---

    This is just the start of my brain storming so far. More to come soon!

  • AlexM
    • January 8, 2018 at 2:29 AM
    • #390

    I dont have a lot of time for my own projects these days but when I do I work on this little one finger/one mouse, one button shooter. It also has a built in level editor.

    here's a gif of me debugging it


  • Castle
    • January 9, 2018 at 7:31 AM
    • #391

    Dtube Game Development Blog For my Game Revulsion. (Episode1, 1/9/2018) Direct link to DTube videohttps://d.tube/#!/v/thecastle/ybs78tol In this video I talk about the idea of doing a more steady game development blog on Dtube as well as a host of new abilities that I am currently working on for the next big Revulsion patch. I also talk a little bit about my thoughts on episode 2 content. Let me know if doing more videos like this is something you will enjoy seeing.

    Apparently, DTube is not properly supported here in thumbnails. Its still a relatively new service though.

  • Eric_Chocholacek
    • January 9, 2018 at 9:20 PM
    • #392

    Congrats on getting a spot on the Epic Games Spotlight :D

  • Castle
    • January 11, 2018 at 1:19 PM
    • #393

    Yeah! I like that they showed my automap too.

    Fuck yeah, finaly some first person shooters have real functional auto-maps again. Also I have a fairly decent sized patch coming up soon with about ~10 or so new abilities.

    [Blocked Image: https://steemitimages.com/DQmZLg1bE6jKZpEBKoaTLwzTzF3GCJQiZuZ1sjkyiSgnNpt/2018-01-11_06-16-35.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmTGa4PEBrxNhZcZhJ1hZXm2xsVQ4Y1LrFXfJBbdcBf84R/2018-01-07_07-30-32.png]

  • Castle
    • January 14, 2018 at 4:00 AM
    • #394

    http://store.steampowered.com/app/719180/Revulsion/

    When one dude makes an entire game patch notes can fit within a "hey check out what I did" context LOL!!!

    Revulsion patch notes - (1/13/2018) 10 new booster and special abilities as well as other fixes and changes to the game! ------------------------------------------------------------------------------------------------------ General fixes and changes. - It is now impossible to swap out gear, boosters and specials when your booster or special actions are on cooldown. (Was a Huge exploit - fixed) -Booster and special actions now display a small message to the bottom right of the screen on use. - Blueprints are no longer consumed on crafted. - It is now impossible to hold multiple of the same blueprint. - Water no longer gets you stuck in crouching mode. - New functionality is in place for impact effects on magical and metal character types. - Orbital Strike ability has been greatly improved. Action can be used more effectively indoors. - Status effects now display an icon to indicate a buff or a debuff ------------------------------------------------------------------------------------------------------ New Booster abilities added. (Can all be obtained from power node battle loot boxes and medical cases) - Aegis Recovery Slowly regenerates health, slows movement and increases defense. - Transmutation Converts armor to health with no negative side effects. - Vampirism Drains health from target enemies in front of you. - Super Buff Boosts health and max health significantly. (Decreases atk power) ------------------------------------------------------------------------------------------------------ New special abilities added. (Can all be obtained from power node battle loot boxes) - Damage Reflection Reflects damage to enemies that are nearby. - Roller Bomb These rolling time bombs pack a punch. - Bullwark Shield Places a defensive wall that protects you from enemy fire. - Dark Seed Instantly trade places with target enemy. Enemy becomes living bomb. - Gun Turret A Stationary gun turret to fight with you for a short time. - Recall Mark a location to teleport back to on use or on death. ------------------------------------------------------------------------------------------------------ Known Issues for the next update, I plan to get this update out asap - seethers impossible to shoot. - transmutation is under powered. - blueprints need to increase crafting cost based on level. - credits hud indicator is cut off. - wharehouse changed to Warehouse vending (lol)

  • Castle
    • January 21, 2018 at 11:43 AM
    • #395

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmQ98oRb1UzoA7RVuC8WbusuoN7wcuMT4FroiFA4Ruex86/MagicaVoxel_2018-01-19_10-28-01.png][Blocked Image: https://steemitimages.com/DQmYww42BpHs4vGpZLvyJfG7Nvsvgzep44ULG89QZVDApNz/MagicaVoxel_2018-01-19_10-28-35.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmbQJVMZKGUiHs3auk9s8ktcKjZLst8hH4Lwnf53istUHS/MagicaVoxel_2018-01-19_10-28-45.png][Blocked Image: https://steemitimages.com/DQmTLZ7Ec8LykXP3cF7YrXyXz696kGXFSKMhCMdAyq15WhF/MagicaVoxel_2018-01-19_10-28-55.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmQosaBdXXu4BDJZQxL7LupnQnuo2wVnufwbjKep8oH5A4/MagicaVoxel_2018-01-19_10-29-15.png][Blocked Image: https://steemitimages.com/DQmRGizU13T4FkQi9wm5DnMCm2tWDa3iV8XB9SbUhN1L5p2/MagicaVoxel_2018-01-19_10-29-04.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmPQGpKvc82abZMj8RjvQ8YG4yMY7Qp2VKsCZ3oH2qJuoq/MagicaVoxel_2018-01-19_10-29-38.png][Blocked Image: https://steemitimages.com/DQmcX1X9DiC8Eu4V3Mpgrx5bNecXUrkFVNzQvHorx3VfH4D/MagicaVoxel_2018-01-19_10-29-48.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmVJKkgNDrTFXE4ad7w79jLLrBHqFQDPE9Nhyvpt13RxVs/MagicaVoxel_2018-01-19_10-29-56.png][Blocked Image: https://steemitimages.com/DQmZnhvV9VDeZ8L3UHqeP517TVW5Q5N12yskppCsavzve2d/MagicaVoxel_2018-01-19_10-30-04.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmcVC8Eyi2aYWC9gtycb3Wt5MSMk8XRzBGzEyZ1LDxNYnm/MagicaVoxel_2018-01-19_10-30-12.png][Blocked Image: https://steemitimages.com/DQmdH5pyhxwKZy8zzicadUHgnxLyvubqQhhfFtNuCZatGwE/MagicaVoxel_2018-01-19_10-30-18.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmPe67GraqDYoJHQHcPVvb621RC4nYqYpATbnykJ5sxuZw/MagicaVoxel_2018-01-19_10-30-27.png][Blocked Image: https://steemitimages.com/DQmbrVm1v3LzbzXqykqcY8W8uzGT6ejWgwtUWw1ijaiCo7U/MagicaVoxel_2018-01-19_10-30-37.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmZGH8ufFnc99UqNhWrmnq78jdvv11Ty5nN9ukTiZ2VmXc/MagicaVoxel_2018-01-19_10-30-45.png][Blocked Image: https://steemitimages.com/DQmRBFE46EFVr2rQpGeuEpqDRuNRz29Fi7qWKWbrPnL54rs/MagicaVoxel_2018-01-19_10-31-19.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmVb16kHx5vhqyhr9G8ykxebdyL2JC8ADrE1P8n7iWK81x/MagicaVoxel_2018-01-19_10-31-33.png]Hell weapon variations of older guns are mostly just slightly different characteristics. Side grades essentially. However there is one thing that does make farming hell weapons valuable. I plan to have special super rare dual wielding versions of all the hell weapons. Dual wield weapons will be a lot more powerful to say the least.With that said you will also see that I am starting to now add some of the completely new weapon types. The crossbow will take the shotgun slot and is heavily inspired by the Heretic crossbow. The wands are pistol slot weapons that will fire piercing projectiles that do AOE damage.Stay tuned as there is more to come![Blocked Image: https://steemitimages.com/DQmPWYSesMoALfzSLbddrBxdm9dLeiYtr25cH9CqgTCE2Sn/MagicaVoxel_2018-01-21_05-21-08.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmRax95JMDxi9s2HeoVgSwXESZAZRo3kSapfmWqErPzAVf/MagicaVoxel_2018-01-21_05-21-23.png][Blocked Image: https://steemitimages.com/DQmcSexW547zScpBo6om7tZzhrFKkNPjfLZQdAXCYstauYC/MagicaVoxel_2018-01-21_05-22-09.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmQrvAq5nyB2AZ92ETzkQSHoPCaHidbPdmmuzsHqu3Ytim/MagicaVoxel_2018-01-21_05-22-33.png][Blocked Image: https://steemitimages.com/DQmVnZwmk7AjHqv5FxcxTH5t6wP9qU9zX43KfJZBoG76Hm2/MagicaVoxel_2018-01-21_05-22-48.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmZK2PizPZSSZv629Zt8Y3NFLFLekAdHQhRtd4gSS2GdHs/MagicaVoxel_2018-01-21_05-22-55.png][Blocked Image: https://steemitimages.com/DQmWMhuGnECGuXw6s9wA2uQqviiyE4VEmnqQXQuQ6h2367L/MagicaVoxel_2018-01-21_05-23-28.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmawBrS8A5pXDMA6FpLtAgeGZKyZcQqG8kuxDiWrryAKj8/MagicaVoxel_2018-01-21_05-24-03.png][Blocked Image: https://steemitimages.com/DQmNogdVnGrZDfnXuixEqZVRZA1TLCMSa9jVg8HJoQc6sdo/MagicaVoxel_2018-01-21_05-24-19.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmSKZY4W16a3ckySgSRtQkJh4eQ3ZAViteXMSNGZamdvEJ/MagicaVoxel_2018-01-21_05-27-38.png][Blocked Image: https://steemitimages.com/DQmTx341Qmi14k6aFCTxMvj491dQzRyL4dik12THUS6uRdx/MagicaVoxel_2018-01-21_05-29-04.png]Revulsion already had something like 25 guns in Episode 1 but its already looking like Episode 2 will more than double the total guns. Also you may notice that there are melee weapons in the list. Each melee weapon will fire ranged projectiles. in some fashion. This is very much in the style of Heretic and Hexen. Also keep in mind that many of the weapons will have super rare dual wield variations.The one advantage that the melee weapons will have is that they wont become worthless if you run out of ammo like the other guns.The gauntlets will fire like shotguns. Even though you see one gauntlet you have two of them on screen. The death orb may look simple but its more or less like Zenyatta's left click.There are still a few more weapon types that I want to add to the game. After that I will begin on monsters.So one of the things about the monsters that I think I want to really define. I want them to get bigger and more deadly in general. I want the hell beast to be the new average sized enemy.

  • Castle
    • January 25, 2018 at 3:02 PM
    • #396

    https://steemit.com/revulsion/@theca...pons-more-infoRevulsion Episode 2 progress, new Monsters, new weapons, more info![/b][Blocked Image: https://steemitimages.com/DQmS433yacHH9g2wRzWY3gtx5GmBCqx6urZrTRqQiSkEPgG/snap2018-01-25-08-24-36.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmT23cEjjZN46Z2aRXZgWEoea8zsGksWkE6NTEoKYNdEsm/snap2018-01-25-08-29-01.png]These guys are void bombers. Void bombers are super nasty fast moving mobs that have nasty volley attacks. They can jump high into the air then rain down explosive attacks from above. These enemy's pack a punch and they can reach you even in hard to get to areas.

    [Blocked Image: https://steemitimages.com/DQmRnTL99aWsj7Rkg5KuhxRe7mNXTDP3jXdXEYufRSDRnQw/snap2018-01-25-08-45-00.png]This guy is called a Gelatinous. It might be kind of difficult to see what these guys will look like in game. These guys are more like environmental dangers. In the center of a Gelatinous is its eye which will always be watching you as you get near them. These large slime cubes do not attack directly but they do move in predictable patterns. If you come in contact with one of these it will burn through your health like acid. If you destroy the eye in the center then the cube will dieThere is a lava variation of these cubes as well and those will mostly behave the same way except the eye will actually attack you by lobbing fireballs at you.If used cleverly these enemies can be used as a way to navigate spaces in interesting ways.

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmb7YfAkhVvcuPqjjZ4FLnq9HQv3E5Kh62amaGTVycA4sy/snap2018-01-25-08-34-13.png]The deathbow is the higher quality variation of the crossbow.

    [Blocked Image: https://steemitimages.com/DQmUJqkQ7p9K9JpWuA5afvgEY8S3NcN2SHEGYLCWeF1pnyW/snap2018-01-25-08-35-51.png]A pickaxe that does increased damage against environmental objects. Some locations in episode 2 will have locations that require you to dig to find secrets and shortcuts. Having one of these can come in handy for that.

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmcgp9qEfasAnygeA4LiXRG4HaKqfuitMtSgLuNny3ruBD/snap2018-01-25-08-38-27.png]A standard Rivet gun to pierce through enemy armor.

    [Blocked Image: https://steemitimages.com/DQmd7nLRh4GtGxZE4AfC7ZjwNw8hE3hbX7ki9qnrbryudqw/snap2018-01-25-08-38-46.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQma1NV28BixWiTuZP8buoGWxZDFovDrfLxgyNLaU9cYWJY/snap2018-01-25-08-39-47.png]A seemingly useless wooden sword. Its possible that if you leave this sword in a specific location you will be able to obtain the mighty rune sword.

    [Blocked Image: https://steemitimages.com/DQmWwH4EMTETx2yMmcuh5giNh8aag3mmu13wWxotRyeas32/snap2018-01-25-08-43-49.png]A flame thrower is an effective AOE weapon for large groups of enemies at close range.

    So my general thoughts on episode 2 is that I may almost entirely phase out the small enemy types completely. The enemy types you will face will get bigger and more complex. So far the enemy types that I have planned around are

    Void Bomber Shown above Gelatinous (Acid and lava) Shown above Death reaper A large cultist in a hood who can summon spinning scythes in the air around him that you have to dodge. Hell Wraith A large cultist in a hood who rushes at you with a gigantic warhammer. Abomination Very large, very fat, carries two very large weapons that fire like crazy. [/list] I may still be ready to add more, but these are the main enemy types I have in mind so far.As far as weapons, Episode 2 is poised to way more than double the total possible weapons you can obtain in the game. I also plan to have new armor types as well. Once I get the base enemy type models setup I will be able to begin building the new levels.A direct link to Revulsion game on Steam early access.http://store.steampowered.com/app/719180/Revulsion/[Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmShR33eAtW1Bpj9bACMnUETfEucSTLqtpHaWky32TZCdG/2018-01-25_09-36-54.png]

  • FrieChamp
    • January 25, 2018 at 4:21 PM
    • #397

    Hey @Castle - maybe it's time to create a seperate thread for your game? :)

  • AlexM
    • January 25, 2018 at 5:01 PM
    • #398

    I was thinking the same thing!


    EDIT : What is the deal for that anyways? Do you just make a thread in the 3D forum for now. I wonder if a game blog forum makes sense. I guess the downside is it could spammed up real bad if people don't keep an eye on it.

  • Castle
    • January 26, 2018 at 3:06 AM
    • #399

    Maybe I should just reduce how much I post. Like limit it to like A screenshot.

    edit: Wait I do have a thread for the game.

  • AlexM
    • January 26, 2018 at 3:39 AM
    • #400

    The main reason I was going to suggest a thread is that over time it becomes like a history of the games development. It's cool to look back at the original post and see how far you've come :)

    Totally cool to keep posting here though. It wasn't meant to be a complaint or anything.

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