building facade texture
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try this:
and try blending it with your diffuse, this can be good for spec aswell..
also, those extrudings, "boxes" in the middle of the diffuse are a little to dark, try masking away some of the occlusion there.. thing is, occlusion is a good thing, but can be bad if you use it to much...
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Finally cracked it,rendered to texture:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/AO_75456554.jpg]
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nice man, keep it up! i want to se that final!

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23mb psd, 10kbs. Hate this apparant 8mbit connection.
Nice too see the source file released, really could learn a thing or more. 
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Sorry for Hijacking your Tread.
1 more think and then I might start and thread call: HelP the NooB.
Q: Can AO pick up the detail in a normal map when rendered to texture. I think I know this one "NO" I would just try it in max but I dont have the time at mo...
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check your normalmap's third channel, there you can find something similar, but not quite AO.. you can by hand convert your normalmap into a heightmap if you check the link i posted earlier..
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