1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

building facade texture

  • clayman
  • November 15, 2007 at 10:50 PM
  • clayman
    • November 15, 2007 at 10:50 PM
    • #1

    made a building facade, here's the PSD: http://%7boption%7d

    and due to requests for a tutorial check this out instead. I dont really have time to write a tutorial right now, busy with the portfolio thingy i hope this will do it..

    if this gives you any perspective on how i work, i happy =)

    if any questions whatsoever, let me know.

    the texture isnt 100% finished, do whatever you want with it, i dont care

    [Blocked Image: http://www.clayman.se/building.jpg]

  • p2xelgen
    • November 15, 2007 at 11:15 PM
    • #2

    Looks great

    Thanks for the PSD. It really helps us NooBs to understand the proess you pro do to create a texture.

    PS:

    If you have anymore I could take a look at that would be A1.

  • p2xelgen
    • November 15, 2007 at 11:19 PM
    • #3

    DiD you model ti first and then render out a light map.

    Whats your 3D app

  • clayman
    • November 16, 2007 at 8:24 AM
    • #4

    I made a mesh in Maya, and used that mesh for my normalmap, occlusion and heightmap..

  • Seldoon182
    • November 16, 2007 at 9:56 AM
    • #5

    Just made a cheaper version of your impresive building texture mate.

    [Blocked Image: http://pix.nofrag.com/6/1/a/b7478f0bf50d765846807879cdde2.jpg][Blocked Image: http://pix.nofrag.com/6/1/a/b7478f0bf50d765846807879cdde2.jpg][Blocked Image: http://pix.nofrag.com/6/1/a/b7478f0bf50d765846807879cdde2.jpg]

    Thanks for the .psd file !

  • p2xelgen
    • November 16, 2007 at 11:35 AM
    • #6
    Quote from clayman

    I made a mesh in Maya, and used that mesh for my normalmap, occlusion and heightmap..

    occlusion thats the white texture with shadow detail in it? I only have max7 is there anyway I can do occlusion or something close ?

  • clayman
    • November 16, 2007 at 12:08 PM
    • #7

    yeah thats the layer in PS, yes you can get same result in max, if not even better.. i dont use max that much myself, but check google for tutorials in max on how to bake occlusion or "shadow maps" as its called.. search google for "3ds max occlusion tutorial" or something like that, and you will find it...

    or check http://www.tutorialized.com, you might find it there

    cheers

  • fonfa
    • November 16, 2007 at 12:20 PM
    • #8

    hey buddy, thanks for sharing. want a tip?

    http://xs216.xs.to/xs216/07265/psd-tutorial.gif

    did that to your file and the size got down to 13.4mb

  • Rick_D
    • November 16, 2007 at 12:55 PM
    • #9
    Quote from p2xelgen

    occlusion thats the white texture with shadow detail in it? I only have max7 is there anyway I can do occlusion or something close ?

    press 0

  • p2xelgen
    • November 16, 2007 at 1:22 PM
    • #10

    I'm sure there's no way of making an occlusion map in max 7...

  • Rick_D
    • November 16, 2007 at 2:05 PM
    • #11

    if you can't render to texture then no. Upgrade to max 9 or 2008. Using max 7 is like using photoshop 5.

  • p2xelgen
    • November 16, 2007 at 2:10 PM
    • #12

    I just cracked it:

    I'm the happest man on the planet.

    I've been trying to learn how to create Ambient Occlusion, using max 07. Yaaaaaa and finally I have cracked it. This will help me light models and texture a 100 folds better.

    So here it is: Not much ha

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/Yaaaaaaaaaaaa.jpg]

  • st0lve
    • November 16, 2007 at 2:11 PM
    • #13

    Peris thought us that technique a long, long time ago. I just refer to it as a light map.

    (THE ONE WITH THE CLOCK TOWER)

  • clayman
    • November 16, 2007 at 2:21 PM
    • #14

    nice fonfa, thats cool, i really dont care about file size although the psd file should be kept nice and simple when i work i dont look at that, i try to put that focus on the texture itself instead :P

    but hey, nice to se you have your eyes open

    p2xelgen thats lookin cool crank up those parameters so you loose the noise in the render =)

  • p2xelgen
    • November 16, 2007 at 2:23 PM
    • #15
    Quote from clayman

    nice fonfa, thats cool, i really dont care about file size although the psd file should be kept nice and simple when i work i dont look at that, i try to put that focus on the texture itself instead :Pbut hey, nice to se you have your eyes open

    p2xelgen thats lookin cool crank up those parameters so you loose the noise in the render =)

    Thanks for showing me the way One thing I cant seam to get it to work when I render to texture...

    As for parameters

    ???

  • Minos
    • November 16, 2007 at 3:38 PM
    • #16
    Quote from st0lve

    Peris thought us that technique a long, long time ago. I just refer to it as a light map.(THE ONE WITH THE CLOCK TOWER)

    But that was INS exclusive back then

  • p2xelgen
    • November 16, 2007 at 4:39 PM
    • #17

    When I render the model I get the AO but when I Render to Texture its pure white...

    Help please

  • clayman
    • November 16, 2007 at 5:05 PM
    • #18
    Quote from p2xelgen

    When I render the model I get the AO but when I Render to Texture its pure white...Help please

    try playing around with the parameters, se what happens.. or check more tutorials..

    if you give up you will never find out =)

  • p2xelgen
    • November 16, 2007 at 5:38 PM
    • #19
    Quote from clayman

    try playing around with the parameters, se what happens.. or check more tutorials..

    if you give up you will never find out =)

    Ok

    I'll never give up,hehe.

    I cant seam to do it Rener to Texture style, but its working in the main views.

    So I created this as a test:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/mainsave000.jpg]

    I do need to workout why it ant working for Render to Textures, its just gona take time

    Flat plane:[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/447765748.jpg]

  • clayman
    • November 16, 2007 at 7:27 PM
    • #20

    lookin cool keep it up!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™