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building facade texture

  • clayman
  • November 15, 2007 at 10:50 PM
  • p2xelgen
    • November 16, 2007 at 8:03 PM
    • #21
    Quote from clayman

    lookin cool keep it up!

    Thanks mate.

    I've been trying to do tis for months. Its only when I looked at your PSD I finally sorted it out. I've come to the concluion that I cant do an AO to a UV map...

  • clayman
    • November 16, 2007 at 8:33 PM
    • #22

    try this:

    http://%7boption%7d

    and try blending it with your diffuse, this can be good for spec aswell..

    also, those extrudings, "boxes" in the middle of the diffuse are a little to dark, try masking away some of the occlusion there.. thing is, occlusion is a good thing, but can be bad if you use it to much...

  • p2xelgen
    • November 17, 2007 at 10:01 AM
    • #23

    Finally cracked it,rendered to texture:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/AO_75456554.jpg]

  • clayman
    • November 17, 2007 at 11:25 AM
    • #24

    nice man, keep it up! i want to se that final!

  • Quakis
    • November 17, 2007 at 2:24 PM
    • #25

    23mb psd, 10kbs. Hate this apparant 8mbit connection. Nice too see the source file released, really could learn a thing or more.

  • p2xelgen
    • November 17, 2007 at 10:44 PM
    • #26

    Sorry for Hijacking your Tread.

    1 more think and then I might start and thread call: HelP the NooB.

    Q: Can AO pick up the detail in a normal map when rendered to texture. I think I know this one "NO" I would just try it in max but I dont have the time at mo...

  • clayman
    • November 17, 2007 at 11:53 PM
    • #27

    check your normalmap's third channel, there you can find something similar, but not quite AO.. you can by hand convert your normalmap into a heightmap if you check the link i posted earlier..

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