OK
I have this modelled normal map and now would like to create a Diffused map for the normal map. But I dont know where to start.
Please help...
The normal map:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/43t5543.jpg]
OK
I have this modelled normal map and now would like to create a Diffused map for the normal map. But I dont know where to start.
Please help...
The normal map:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/43t5543.jpg]
Render an Ambient Occlusion map (lighttracer), make a cavity map out of the normal (sorry I don't have the link atm :/) and make a few base textures from photos. The paint, overlay, ... the way you like.
Or don't listen to what I say and take a look at this: http://forums.cgsociety.org/showthread.php?t=373024
Quote from aevirexRender an Ambient Occlusion map (lighttracer), make a cavity map out of the normal (sorry I don't have the link atm :/) and make a few base textures from photos. The paint, overlay, ... the way you like.Or don't listen to what I say and take a look at this: http://forums.cgsociety.org/showthread.php?t=373024
Thanks but I cant do Ambient Occlusion map as I only have max 7 and I think you need max 8 and above ?
No, you just render the lighting (or was it shadow?) map via the render to texture function... it works with Max 7.
(Sorry if my advices are kinda stupid, I haven't done this in months :/).
Quote from aevirexNo, you just render the lighting (or was it shadow?) map via the render to texture function... it works with Max 7.(Sorry if my advices are kinda stupid, I haven't done this in months :/).
Should I light the scene ? and if so how, sorry for asking load of questions. But I'm working on a UT3 map and what to start creating some basic textures ??? :wink:
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