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How do I turn and normal map into a Diffused map ???

  • p2xelgen
  • November 2, 2007 at 6:24 PM
  • p2xelgen
    • November 2, 2007 at 6:24 PM
    • #1

    OK

    I have this modelled normal map and now would like to create a Diffused map for the normal map. But I dont know where to start.

    Please help...

    The normal map:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/43t5543.jpg]

  • aevirex
    • November 2, 2007 at 6:37 PM
    • #2

    Render an Ambient Occlusion map (lighttracer), make a cavity map out of the normal (sorry I don't have the link atm :/) and make a few base textures from photos. The paint, overlay, ... the way you like.

    Or don't listen to what I say and take a look at this: http://forums.cgsociety.org/showthread.php?t=373024

  • p2xelgen
    • November 2, 2007 at 6:57 PM
    • #3
    Quote from aevirex

    Render an Ambient Occlusion map (lighttracer), make a cavity map out of the normal (sorry I don't have the link atm :/) and make a few base textures from photos. The paint, overlay, ... the way you like.Or don't listen to what I say and take a look at this: http://forums.cgsociety.org/showthread.php?t=373024

    Thanks but I cant do Ambient Occlusion map as I only have max 7 and I think you need max 8 and above ?

  • aevirex
    • November 2, 2007 at 7:01 PM
    • #4

    No, you just render the lighting (or was it shadow?) map via the render to texture function... it works with Max 7.

    (Sorry if my advices are kinda stupid, I haven't done this in months :/).

  • p2xelgen
    • November 2, 2007 at 7:10 PM
    • #5
    Quote from aevirex

    No, you just render the lighting (or was it shadow?) map via the render to texture function... it works with Max 7.(Sorry if my advices are kinda stupid, I haven't done this in months :/).

    Should I light the scene ? and if so how, sorry for asking load of questions. But I'm working on a UT3 map and what to start creating some basic textures ??? :wink:

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