this is a funny prototype of realtime fluids. right mousebutton lets you move the water around. can't wait to get this on the market.
realtime fluids
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Looks nice (didnt test it though, my machine would blow up
). Cant wait to get hands on the sourcecode *leech*Wfr, Sindwiller
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whoa that's cool. someday, we'll all be interacting with realistic fluids in games!
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The programer should really test the option of a PPU (eg. PhysX). Maybe it'll work better with that piece of hardware instead with CPU or GPU (GPU-based physics suck ass).
Wfr, Sindwiller
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it crashed

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there's two executables, try running the second.
I got it to work, and its pretty fun to play with.
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I runned it both, no one worked

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how do you get it to work....it wont move -
Press space to animate and right mouse button to play around.
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Looks cool, but not very realistic.
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it's nearly perfecly realistic. please remember: it's realtime. one demo uses 1500 particles and the other one 2000. i have big respect for those who program and _invent_ such things. zacker maybe you could say what is too unrealistic in your mind instead of just flaming the demo?!
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When I judge a thing in regards to realism I do out from if it fits with reality or not. I have never seen any kind of fluid behave like this in real life and I therefore don't see any flaming in calling it unrealistic.
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Imagine the things in a invisible cylinder, then is realistic.
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Except making me buy a new config, i don't really see what fluids could bring to gameplay, maybe for the funny and innovative japanese games ..

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First person shooter level in an aquarium, shoot the tanks my accident and its like something from Eraser.
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Found that on gamdev.net
[Blocked Image: http://images.gamedev.net/gallery/0c2e30…FresnelTerm.JPG]
Link: http://www.gamedev.net/community/forums ... _id=411753
Does also not look very bad for me.
Wfr, Sindwiller
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