1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

realtime fluids

  • hessi
  • August 11, 2006 at 2:48 PM
  • hessi
    • August 11, 2006 at 2:48 PM
    • #1

    this is a funny prototype of realtime fluids. right mousebutton lets you move the water around. can't wait to get this on the market.

    http://www.ss.iij4u.or.jp/~amada/fluid/

  • Sindwiller
    • August 11, 2006 at 2:50 PM
    • #2

    Looks nice (didnt test it though, my machine would blow up ). Cant wait to get hands on the sourcecode *leech*

    Wfr, Sindwiller

  • Izuno
    • August 11, 2006 at 5:18 PM
    • #3

    whoa that's cool. someday, we'll all be interacting with realistic fluids in games!

  • Sindwiller
    • August 11, 2006 at 5:34 PM
    • #4

    The programer should really test the option of a PPU (eg. PhysX). Maybe it'll work better with that piece of hardware instead with CPU or GPU (GPU-based physics suck ass).

    Wfr, Sindwiller

  • leileilol
    • August 11, 2006 at 7:44 PM
    • #5

    it crashed

  • Spellbinder
    • August 11, 2006 at 8:39 PM
    • #6
    Quote from leileilol

    it crashed

    Same IT opened the command window and cloosed it, nothing happened. Do i have virus now?

  • dissonance
    • August 11, 2006 at 9:08 PM
    • #7

    there's two executables, try running the second.

    I got it to work, and its pretty fun to play with.

  • Spellbinder
    • August 11, 2006 at 9:30 PM
    • #8

    I runned it both, no one worked

  • Duff-e
    • August 11, 2006 at 9:42 PM
    • #9

    how do you get it to work....it wont move

  • TeddyBear
    • August 11, 2006 at 9:50 PM
    • #10

    Press space to animate and right mouse button to play around.

  • Zacker
    • August 12, 2006 at 11:42 AM
    • #11

    Looks cool, but not very realistic.

  • hessi
    • August 12, 2006 at 12:08 PM
    • #12

    it's nearly perfecly realistic. please remember: it's realtime. one demo uses 1500 particles and the other one 2000. i have big respect for those who program and _invent_ such things. zacker maybe you could say what is too unrealistic in your mind instead of just flaming the demo?!

  • Zacker
    • August 12, 2006 at 4:17 PM
    • #13

    When I judge a thing in regards to realism I do out from if it fits with reality or not. I have never seen any kind of fluid behave like this in real life and I therefore don't see any flaming in calling it unrealistic.

  • Ginger Lord
    • August 12, 2006 at 4:18 PM
    • #14

    Imagine the things in a invisible cylinder, then is realistic.

  • KoKo5oVaR
    • August 12, 2006 at 4:22 PM
    • #15

    Except making me buy a new config, i don't really see what fluids could bring to gameplay, maybe for the funny and innovative japanese games ..

  • Ginger Lord
    • August 12, 2006 at 4:23 PM
    • #16

    First person shooter level in an aquarium, shoot the tanks my accident and its like something from Eraser.

  • Sindwiller
    • August 28, 2006 at 8:54 PM
    • #17

    Found that on gamdev.net

    [Blocked Image: http://images.gamedev.net/gallery/0c2e30…FresnelTerm.JPG]

    Link: http://www.gamedev.net/community/forums ... _id=411753

    Does also not look very bad for me.

    Wfr, Sindwiller

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™