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realtime fluids

  • hessi
  • August 11, 2006 at 2:48 PM
  • hessi
    • August 11, 2006 at 2:48 PM
    • #1

    this is a funny prototype of realtime fluids. right mousebutton lets you move the water around. can't wait to get this on the market.

    http://www.ss.iij4u.or.jp/~amada/fluid/

  • Sindwiller
    • August 11, 2006 at 2:50 PM
    • #2

    Looks nice (didnt test it though, my machine would blow up ). Cant wait to get hands on the sourcecode *leech*

    Wfr, Sindwiller

  • Izuno
    • August 11, 2006 at 5:18 PM
    • #3

    whoa that's cool. someday, we'll all be interacting with realistic fluids in games!

  • Sindwiller
    • August 11, 2006 at 5:34 PM
    • #4

    The programer should really test the option of a PPU (eg. PhysX). Maybe it'll work better with that piece of hardware instead with CPU or GPU (GPU-based physics suck ass).

    Wfr, Sindwiller

  • leileilol
    • August 11, 2006 at 7:44 PM
    • #5

    it crashed

  • Spellbinder
    • August 11, 2006 at 8:39 PM
    • #6
    Quote from leileilol

    it crashed

    Same IT opened the command window and cloosed it, nothing happened. Do i have virus now?

  • dissonance
    • August 11, 2006 at 9:08 PM
    • #7

    there's two executables, try running the second.

    I got it to work, and its pretty fun to play with.

  • Spellbinder
    • August 11, 2006 at 9:30 PM
    • #8

    I runned it both, no one worked

  • Duff-e
    • August 11, 2006 at 9:42 PM
    • #9

    how do you get it to work....it wont move

  • TeddyBear
    • August 11, 2006 at 9:50 PM
    • #10

    Press space to animate and right mouse button to play around.

  • Zacker
    • August 12, 2006 at 11:42 AM
    • #11

    Looks cool, but not very realistic.

  • hessi
    • August 12, 2006 at 12:08 PM
    • #12

    it's nearly perfecly realistic. please remember: it's realtime. one demo uses 1500 particles and the other one 2000. i have big respect for those who program and _invent_ such things. zacker maybe you could say what is too unrealistic in your mind instead of just flaming the demo?!

  • Zacker
    • August 12, 2006 at 4:17 PM
    • #13

    When I judge a thing in regards to realism I do out from if it fits with reality or not. I have never seen any kind of fluid behave like this in real life and I therefore don't see any flaming in calling it unrealistic.

  • Ginger Lord
    • August 12, 2006 at 4:18 PM
    • #14

    Imagine the things in a invisible cylinder, then is realistic.

  • KoKo5oVaR
    • August 12, 2006 at 4:22 PM
    • #15

    Except making me buy a new config, i don't really see what fluids could bring to gameplay, maybe for the funny and innovative japanese games ..

  • Ginger Lord
    • August 12, 2006 at 4:23 PM
    • #16

    First person shooter level in an aquarium, shoot the tanks my accident and its like something from Eraser.

  • Sindwiller
    • August 28, 2006 at 8:54 PM
    • #17

    Found that on gamdev.net

    [Blocked Image: http://images.gamedev.net/gallery/0c2e30…FresnelTerm.JPG]

    Link: http://www.gamedev.net/community/forums ... _id=411753

    Does also not look very bad for me.

    Wfr, Sindwiller

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