1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Tree 01

  • Rick_D
  • March 27, 2006 at 9:40 PM
  • Defrag
    • April 2, 2006 at 2:09 AM
    • #41

    Anyone want to see my new model?

    It's a new type of deciduous plant. I call it the "FUCK OFF" tree.

  • Rick_D
    • April 2, 2006 at 2:54 AM
    • #42

    lawl

    Those are my fucking elderberries!

    [edit] And something a bit more high poly:

    [Blocked Image: http://img118.imageshack.us/img118/5180/untitled12ai.gif]

  • h2
    • April 2, 2006 at 10:12 AM
    • #43

    Awesome

  • Flight40
    • April 2, 2006 at 12:10 PM
    • #44

    Fuck Awesome!

  • st0lve
    • April 2, 2006 at 12:24 PM
    • #45

    Show wireframes, cause I have no idea about how to model trees

  • Rick_D
    • April 2, 2006 at 2:03 PM
    • #46

    Wire frames wouldn't help you at all, it's just a mess of overlayed tri's. I used this tutorial though:

    http://www.planetquake.com/polycount/co ... tree1.html

    I hope it helps.

  • Defrag
    • April 2, 2006 at 2:26 PM
    • #47

    Thanks for the link

  • Nailed
    • April 2, 2006 at 7:40 PM
    • #48

    Those last few trees really look great. Very nice job, man.

  • ifO
    • April 3, 2006 at 10:02 AM
    • #49

    Hey Rick, had to sign up and say nice trees, HI looks forward to them! I will certainly be ripping off this method in the future.

    How about some cherry blossom... for some really camp maps?

  • Zacker
    • April 3, 2006 at 1:35 PM
    • #50

    Lol first time I see watermarks here, it is somewhat rediculus imo.

  • Rick_D
    • April 13, 2006 at 7:04 PM
    • #51

    I apologised

    And btw my HD fried and then my gfx card went ape and then I had a mental breakdown and now I'm back.

    Sweet.

  • Skjalg
    • April 14, 2006 at 2:02 PM
    • #52

    The trees look great, but isnt modeling trees starting to get a little old, (no offence) I'm thinking of the SpeedTree technology here... (used in oblivion etc).

  • JamesL
    • April 14, 2006 at 2:49 PM
    • #53

    Doesn't speed tree cost like 10k or something similarly ridiculous?

  • Rick_D
    • April 14, 2006 at 5:59 PM
    • #54

    I would love a ST license, but for a mod team it's kinda important to model them without spending way too much money.

  • Skjalg
    • April 14, 2006 at 7:04 PM
    • #55

    yeah, but I mean... its only a matter of time before something like that becomes availible to us modders too! :]~

    But I see your point, its not old yet

  • Rick_D
    • April 14, 2006 at 8:28 PM
    • #56

    Plus I kinda enjoy the whole process

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    Conflig
    September 10, 2026 at 7:01 PM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  3. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™