[Blocked Image: http://img48.imageshack.us/img48/248/clipboard018so.jpg]
[Blocked Image: http://img366.imageshack.us/img366/4384/clipboard015qz.jpg]
Then I fixed the UV:
[Blocked Image: http://img366.imageshack.us/img366/4384/clipboard015qz.jpg]
Absolutely terrible I know, so how can I improve on it?
[edit] I wanted to fill out the foliage more so the "spike" was hidden, there's two branches staggered on alternate sides of the trunk (which isn't as flat and round as it looks) for 3d detail, but I want to keep the polies low anyway (not through laziness, rather performance when there's lots on screen).
Also, the texturing is a 5 minute job to get an idea of the poly usage, the planes are bad, I know that, but what are the good methods for using single polies, and how can I get the best effects with the least polies?
(Also a bunch of the polies disappeared during the compile which is why it looks quite bare, I blame my poor modeling skills)