1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Tree 01

  • Rick_D
  • March 27, 2006 at 9:40 PM
  • Defrag
    • April 2, 2006 at 2:09 AM
    • #41

    Anyone want to see my new model?

    It's a new type of deciduous plant. I call it the "FUCK OFF" tree.

  • Rick_D
    • April 2, 2006 at 2:54 AM
    • #42

    lawl

    Those are my fucking elderberries!

    [edit] And something a bit more high poly:

    [Blocked Image: http://img118.imageshack.us/img118/5180/untitled12ai.gif]

  • h2
    • April 2, 2006 at 10:12 AM
    • #43

    Awesome

  • Flight40
    • April 2, 2006 at 12:10 PM
    • #44

    Fuck Awesome!

  • st0lve
    • April 2, 2006 at 12:24 PM
    • #45

    Show wireframes, cause I have no idea about how to model trees

  • Rick_D
    • April 2, 2006 at 2:03 PM
    • #46

    Wire frames wouldn't help you at all, it's just a mess of overlayed tri's. I used this tutorial though:

    http://www.planetquake.com/polycount/co ... tree1.html

    I hope it helps.

  • Defrag
    • April 2, 2006 at 2:26 PM
    • #47

    Thanks for the link

  • Nailed
    • April 2, 2006 at 7:40 PM
    • #48

    Those last few trees really look great. Very nice job, man.

  • ifO
    • April 3, 2006 at 10:02 AM
    • #49

    Hey Rick, had to sign up and say nice trees, HI looks forward to them! I will certainly be ripping off this method in the future.

    How about some cherry blossom... for some really camp maps?

  • Zacker
    • April 3, 2006 at 1:35 PM
    • #50

    Lol first time I see watermarks here, it is somewhat rediculus imo.

  • Rick_D
    • April 13, 2006 at 7:04 PM
    • #51

    I apologised

    And btw my HD fried and then my gfx card went ape and then I had a mental breakdown and now I'm back.

    Sweet.

  • Skjalg
    • April 14, 2006 at 2:02 PM
    • #52

    The trees look great, but isnt modeling trees starting to get a little old, (no offence) I'm thinking of the SpeedTree technology here... (used in oblivion etc).

  • JamesL
    • April 14, 2006 at 2:49 PM
    • #53

    Doesn't speed tree cost like 10k or something similarly ridiculous?

  • Rick_D
    • April 14, 2006 at 5:59 PM
    • #54

    I would love a ST license, but for a mod team it's kinda important to model them without spending way too much money.

  • Skjalg
    • April 14, 2006 at 7:04 PM
    • #55

    yeah, but I mean... its only a matter of time before something like that becomes availible to us modders too! :]~

    But I see your point, its not old yet

  • Rick_D
    • April 14, 2006 at 8:28 PM
    • #56

    Plus I kinda enjoy the whole process

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Hello guys I used to go by ''Dabu'' here

    twilightofadead
    October 27, 2026 at 2:49 PM
  2. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  3. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  4. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  5. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  6. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  7. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  8. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  9. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™