Fachwerk
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If that's not the "Gerlachschmiede", I don't know what is. Looks awesome! Excited to see more!
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Pushed small updates after some playtests and before going to faceit hubs on friday.
In summary, here's what was done for the past month:
-Closed furthest arch at A long
-Slightly improved risky jump at A site
-Changed walls at B for utilities
-Slightly boosted lighting on B site
-Slightly changed geometry of hay on B site
-Rotated light_environment by 180deg
-Testing custom materials at T spawn
-Updated and tweaked postprocess to decrease noise
-Added deathmatch mode
-Minor changes here and there
New radar (thx to JimWood and Angel for letting test one of the new RadGen version)
Bunch of screenshots from current version:
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I like the tiles
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I played the latest version today and found it absolutely stunning. It is a little masterpiece.
It plays relatively well and we all had fun. Although it became tricky for CTs quickly circling to the other bomb spot when the bomb is planted. Here is what I found especially beautiful:
- the ambience with cozy sun, chirping birds, creaking wood and barking dogs
- very high level of detail and authenticity of houses. Despite different styles, they all fit well together
- you included the letters A and B in the Fachwerk design!
- beaten steps and a pretty creek
- individual and uneven footpaths, giving the map a very natural feeling
- The houses feel very plastic with boards, uneven walls and jutting nails
I suppose the map is now final. In case you want to add some touches, I found two areas that need some attention (see screenshots)
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Quote from Kardio
23 hours ago, Kardio said: I played the latest version today and found it absolutely stunning.
Thanks, man! Seeing your screenshots, I can see you are on WIP version which was not updated. The final version is here: https://steamcommunity.com/sharedfiles/fi…/?id=3442040035 It contains a bunch of visual updates. I still have some stuff to fix/add, but it will be added later at some point.
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