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Fachwerk

  • Orel
  • April 17, 2024 at 8:30 AM
  • Orel
    • August 3, 2024 at 5:19 PM
    • #21

    Update right before the end of the first stage, mostly updated pathways to B site.


    New screens:


    Also slightly updated one building to test some new custom materials. Before and after:

  • Orel
    • August 23, 2024 at 11:10 PM
    • #22

    Brought back risky jump on A site and some improvements to B entrance areas.



  • Orel
    • September 13, 2024 at 12:48 PM
    • #23

    T Spawn. Learning to make custom materials

  • poLemin
    • September 13, 2024 at 12:58 PM
    • #24

    If that's not the "Gerlachschmiede", I don't know what is. Looks awesome! Excited to see more!

  • cyn inc
    • September 13, 2024 at 6:15 PM
    • #25

    The color choice for your light environment is too warm to work well for this sort of setting. I think if you tone down the temperature and move it a little out of the red range then you'll start seeing the finer details of your buildings facade work really pop out.


  • Orel
    • September 19, 2024 at 12:54 AM
    • #26

    Pushed small updates after some playtests and before going to faceit hubs on friday.


    In summary, here's what was done for the past month:

    -Closed furthest arch at A long

    -Slightly improved risky jump at A site

    -Changed walls at B for utilities

    -Slightly boosted lighting on B site

    -Slightly changed geometry of hay on B site

    -Rotated light_environment by 180deg

    -Testing custom materials at T spawn

    -Updated and tweaked postprocess to decrease noise

    -Added deathmatch mode

    -Minor changes here and there


    New radar (thx to JimWood and Angel for letting test one of the new RadGen version)


    Bunch of screenshots from current version:

  • Orel
    • October 11, 2024 at 4:26 PM
    • #27

    Fence smartprops + 3way layer blend wood material

  • Orel
    • October 13, 2024 at 1:39 PM
    • #28

    A bit of progress

  • NordicDoesMapping
    • October 13, 2024 at 5:26 PM
    • #29

    I like the tiles

  • Orel
    • December 9, 2024 at 11:47 PM
    • #30

  • Orel
    • December 22, 2024 at 4:19 PM
    • #31

    Some before and after

  • Orel
    • January 17, 2025 at 9:32 PM
    • #32

    Some progress on A site

  • Orel
    • February 1, 2025 at 8:15 PM
    • #33

    More progress across the whole map

  • Orel
    • February 8, 2025 at 8:47 PM
    • #34

    Finally updated the map!

    Here's bunch of the latest screenshots:


  • Orel
    • March 10, 2025 at 5:30 PM
    • #35

    Some of the final touches:

  • Kardio
    • March 14, 2025 at 3:50 PM
    • #36

    I played the latest version today and found it absolutely stunning. It is a little masterpiece.

    It plays relatively well and we all had fun. Although it became tricky for CTs quickly circling to the other bomb spot when the bomb is planted. Here is what I found especially beautiful:

    • the ambience with cozy sun, chirping birds, creaking wood and barking dogs
    • very high level of detail and authenticity of houses. Despite different styles, they all fit well together
    • you included the letters A and B in the Fachwerk design!
    • beaten steps and a pretty creek
    • individual and uneven footpaths, giving the map a very natural feeling
    • The houses feel very plastic with boards, uneven walls and jutting nails

    I suppose the map is now final. In case you want to add some touches, I found two areas that need some attention (see screenshots)


  • Orel
    • March 15, 2025 at 3:45 PM
    • #37
    Quote from Kardio

    23 hours ago, Kardio said: I played the latest version today and found it absolutely stunning.

    Thanks, man! Seeing your screenshots, I can see you are on WIP version which was not updated. The final version is here: https://steamcommunity.com/sharedfiles/fi…/?id=3442040035 It contains a bunch of visual updates. I still have some stuff to fix/add, but it will be added later at some point.

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