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Fachwerk

  • Orel
  • April 17, 2024 at 8:30 AM
  • Orel
    • April 17, 2024 at 8:30 AM
    • #1

    I'm working on a map that will be set in a tourist town during the golden autumn season. The main inspiration comes from old buildings, some of which were built in the half-timbered style, known as fachwerk.


    Link to the released map version: https://steamcommunity.com/sharedfiles/fi…/?id=3442040035

    Link to the old wip map version: https://steamcommunity.com/sharedfiles/fi…/?id=3245038278


    Here are some references

    Spoiler

  • Twinnie
    • April 17, 2024 at 1:45 PM
    • #2

    hell ye orel!!!

  • Orel
    • April 24, 2024 at 6:34 PM
    • #3

    Here's the latest layout I drew, which is yet to be made in Hammer. There are lot of things that will be changed, since some of them I don't like and not sure how they will be in 3d


    For some comparisons, here are some old versions:

    V1

    Spoiler


    V1 in game radar

    Spoiler


    V1 in game radar traced

    Spoiler

  • Orel
    • May 1, 2024 at 7:56 PM
    • #4

    Updated possible layout with changes to A site and other stuff.

    After breakout away from pc for month, I hope to start updating layout in Hammer and making actual wip version of map soon.

  • Orel
    • May 11, 2024 at 10:02 AM
    • #5

    Finally made something in Hammer. Here's test radar preview. Will publish public version soon after small inner testings.

  • Orel
    • May 12, 2024 at 2:17 PM
    • #6

    Here we go, my silly attempt to do something: https://steamcommunity.com/sharedfiles/fi…/?id=3245038278

  • MrTrane18
    • May 15, 2024 at 5:36 AM
    • #7

    Hey @Orel I've made a little showcase video of the map! Stay safe and stay mapping!

  • Orel
    • May 16, 2024 at 10:53 AM
    • #8

    Slight updates to entrances to both sites. Fixed some angles and issues addressed from first playtest.

    Here's radar comparison for better changes understanding

    And some new screenshots


    Quote from MrTrane18

    On 5/15/2024 at 6:36 AM, MrTrane18 said: Hey @Orel I've made a little showcase video of the map! Stay safe and stay mapping!

    Thanks!!

  • Orel
    • May 19, 2024 at 3:51 PM
    • #9

    More updates prior to today's playtest. Lots of changes on both sites and mid.


    Images

    • fachwerk_radar3.gif
      • 2.93 MB
      • 1,024 × 1,024
    • de_fachwerk_radar2.webp
      • 33.37 kB
      • 1,024 × 1,024
    • 20240519132910_1.webp
      • 113.31 kB
      • 1,920 × 1,080
    • 20240519132821_1.webp
      • 90.93 kB
      • 1,920 × 1,080
    • 20240519132726_1.webp
      • 109.72 kB
      • 1,920 × 1,080
    • 20240519132631_1.webp
      • 67.56 kB
      • 1,920 × 1,080
  • Orel
    • May 23, 2024 at 1:38 PM
    • #10

    Today's update mostly concentrated on Mid, A site and its entrances, with some minor changes on B.


  • Orel
    • May 26, 2024 at 12:10 PM
    • #11

    Made few updates prior todays playtest. Tried to make apps a bit more comfortable to locate in. Minor fixes and additions here and there. Also applied custom dev textures to set on some meshes surface properties.


  • Orel
    • June 7, 2024 at 8:51 AM
    • #12

    Revamped A site a bit. Replaced buildings at T spawn for simplified smoke grenade lineups on mid.


  • Orel
    • June 10, 2024 at 9:42 AM
    • #13

    Today's update is mostly fixes issues addressed from previous playtest, which does not affect both sites or middle a lot but focuses on small things. The biggest (and probably weirdest) change is widened drop room area and added additional room. Also moved tree from A long, turned green box into stairs on mid, added 45deg block in T heaven at B site and slightly widened some routes.

    Instead of screenshots of the same places from previous post, I'll show you changes from this update, since sites and mid from previous update almost does not change.


  • Grum1x
    • June 10, 2024 at 10:36 AM
    • #14

    Looking great!

  • MrTrane18
    • June 10, 2024 at 11:48 AM
    • #15

    Love where the map is going!

  • Orel
    • June 20, 2024 at 2:56 PM
    • #16

    This time I attempted to fix the biggest issue on B site - availability on retakes. Whole upper part is removed and added an alternate way which has better sight of site. Also, there are some changes on A site and mid to make it feel a bit more comfortable.


  • Orel
    • June 28, 2024 at 10:19 PM
    • #17

    One more update! This time a minor one. Biggest update is closed view sight from B entrance to A apps, which was ridiculously huge. Also minor angle fixes and added new window to the bar since I really need this window for future visuals, but it might be closed later.


  • Orel
    • July 20, 2024 at 6:03 PM
    • #18

    Quick rearrangement of some buildings and minor fixes. Slightly pushed T's back to tweak timings. Also made some smartprops which I will showcase separately a bit later once I finish them completely.


  • Orel
    • July 21, 2024 at 1:04 PM
    • #19

    Forgot to add my lovely messy radar

  • z0ro4rk
    • July 22, 2024 at 9:04 PM
    • #20

    Looking nice so far! What are those buildings with just the facade?

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