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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Sa74n
    • May 30, 2006 at 8:28 AM
    • #781
    Quote from generalvivi

    there is no way you can do that is there? i didn't know you could have 2 vmts for the same texture.....this is madness...

    haha did you ever look at the hl2 textures and materials for reference?

  • Nazul
    • May 30, 2006 at 11:54 AM
    • #782

    [Blocked Image: http://www.nazul.nl/afbeeldingen/portfolio/oldskool%20TV.jpg]

    I made this out of bore-ation

  • Zacker
    • May 30, 2006 at 1:16 PM
    • #783

    It looks boring indeed:D You could start out with adding some smoothing groups.

  • skdr
    • May 30, 2006 at 5:41 PM
    • #784

    Something I'm working on. Planet in the background isnt mine, just a placeholder to see what's going on. It will be replaced with my own assets.

    [Blocked Image: http://3decade.com/station.jpg]

  • Grinwhrl
    • May 30, 2006 at 5:56 PM
    • #785

    That is looking very nice, I think I will copy you and do that with brushwork j/j

  • KoKo5oVaR
    • May 30, 2006 at 6:16 PM
    • #786

    In the future people will have acess to mapcore in space ?

    looks like a cool modelisation skdr, it maybe need some more curves tho

  • Acumen
    • June 1, 2006 at 10:39 AM
    • #787

    some models i'm doing for a hl2dm map for a friend of mine. first ones are pretty generous, second screen shows an asset for a torture chamber kinda room. forgot to check the polycount, but shouldn't be too heavy for source to handle

    [Blocked Image: http://www.acumen-design.de/model_pics/lej…ckeln_shot1.gif]

    old version:

    http://www.acumen-design.de/model_pics/ ... _shot1.gif

    updated version with se posed bipeds:

    [Blocked Image: http://www.acumen-design.de/model_pics/lejean/rad_shot2.gif]

  • hessi
    • June 3, 2006 at 2:10 PM
    • #788

    [Blocked Image: http://thomashess.net/_panzerkampfwagenIV.jpg]

    [Blocked Image: http://thomashess.net/_panzerkampfwagenIV_ortho.jpg]

    [Blocked Image: http://thomashess.net/_panzerkampfwagenIV_new_uv.jpg]

    [Blocked Image: http://thomashess.net/_kette.jpg]

    11.828 polies

  • st0lve
    • June 3, 2006 at 2:16 PM
    • #789

    I don't like the tracks at all

    Rest is super cool!

  • csharp
    • June 3, 2006 at 2:26 PM
    • #790

    That is just awesome!

  • KoKo5oVaR
    • June 3, 2006 at 3:47 PM
    • #791

    shit your are crazy hessi, that's just perfect ..

  • hessi
    • June 3, 2006 at 4:07 PM
    • #792
    Quote from KoKo5oVaR

    shit your are crazy hessi, that's just perfect ..

    thx

  • Steppenwolf
    • June 3, 2006 at 5:30 PM
    • #793

    It looks good. It is a very good model and skin from the artistical point of view but it is historricaly inperfect. Important details are just not correct like painting, signs, tracks etc. to name a few. Thats a pity!

  • hessi
    • June 3, 2006 at 6:11 PM
    • #794

    maybe i didn't want to make it 100% _real_

  • Minos
    • June 3, 2006 at 7:20 PM
    • #795

    Hessi you sexy monster

  • dc-mike
    • June 3, 2006 at 8:11 PM
    • #796
    Quote from Minotauro

    Hessi you sexy monster

    qft

  • Grinwhrl
    • June 3, 2006 at 8:35 PM
    • #797

    looks very nice but the barel is very blurring compared to the rest. Just wanted to point that out, dnt care if you fix it cuase its nice either way

  • Nazul
    • June 7, 2006 at 3:39 PM
    • #798

    http://nazul.nl/afbeeldingen/gallery/blad_bloem.jpg

    nothing compared to you guys ,but hmkay :roll:

  • Meotwister
    • June 8, 2006 at 6:31 AM
    • #799

    hah those were great. Some very original entries, like that dude who turned his upside down.

  • Acumen
    • June 8, 2006 at 2:28 PM
    • #800

    some model overview. strange enough somehow i messed up the polycounts writing on the models. i worked in 66,7% and seemed to now pay too much attention what i copy and pasted

    [Blocked Image: http://www.acumen-design.de/model_pics/lejean/lejean_models_overview1.jpg]

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