Quote from generalvivithere is no way you can do that is there? i didn't know you could have 2 vmts for the same texture.....this is madness...
haha
did you ever look at the hl2 textures and materials for reference? ![]()
Quote from generalvivithere is no way you can do that is there? i didn't know you could have 2 vmts for the same texture.....this is madness...
haha
did you ever look at the hl2 textures and materials for reference? ![]()
[Blocked Image: http://www.nazul.nl/afbeeldingen/portfolio/oldskool%20TV.jpg]
I made this out of bore-ation ![]()
It looks boring indeed:D You could start out with adding some smoothing groups.
Something I'm working on. Planet in the background isnt mine, just a placeholder to see what's going on. It will be replaced with my own assets.
[Blocked Image: http://3decade.com/station.jpg]
That is looking very nice, I think I will copy you and do that with brushwork
j/j
In the future people will have acess to mapcore in space ? ![]()
looks like a cool modelisation skdr, it maybe need some more curves tho
some models i'm doing for a hl2dm map for a friend of mine. first ones are pretty generous, second screen shows an asset for a torture chamber kinda room. forgot to check the polycount, but shouldn't be too heavy for source to handle ![]()
[Blocked Image: http://www.acumen-design.de/model_pics/lej…ckeln_shot1.gif]
old version:
http://www.acumen-design.de/model_pics/ ... _shot1.gif
updated version with se posed bipeds:
[Blocked Image: http://www.acumen-design.de/model_pics/lejean/rad_shot2.gif]
I don't like the tracks at all ![]()
Rest is super cool!
That is just awesome!
shit your are crazy hessi, that's just perfect ..
It looks good. It is a very good model and skin from the artistical point of view but it is historricaly inperfect. Important details are just not correct like painting, signs, tracks etc. to name a few. Thats a pity!
maybe i didn't want to make it 100% _real_
Hessi you sexy monster ![]()
Quote from MinotauroHessi you sexy monster
qft
looks very nice but the barel is very blurring compared to the rest. Just wanted to point that out, dnt care if you fix it cuase its nice either way ![]()
http://nazul.nl/afbeeldingen/gallery/blad_bloem.jpg
nothing compared to you guys ,but hmkay :roll:
hah those were great. Some very original entries, like that dude who turned his upside down.
some model overview. strange enough somehow i messed up the polycounts writing on the models. i worked in 66,7% and seemed to now pay too much attention what i copy and pasted ![]()
[Blocked Image: http://www.acumen-design.de/model_pics/lejean/lejean_models_overview1.jpg]
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