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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • nooba
    • March 28, 2006 at 11:29 AM
    • #561

    [Blocked Image: http://img483.imageshack.us/img483/5274/arch011ff.jpg]

    Ingame

    [Blocked Image: http://img239.imageshack.us/img239/8751/dod0112io.jpg]

  • KIIIA
    • March 28, 2006 at 2:35 PM
    • #562

    nice , solid work nooba!

    Did you have the arch on a photo before and model after it, or did you texture it after you finished the model (which can be pain in the neck).

  • von*ferret
    • March 28, 2006 at 5:05 PM
    • #563

    nooba that is friggin hot

    mak I think that the head curves a little more near the eyes. Something looks odd right there to me. however its a superb start! Plans on zbrushing it?

  • Bic-B@ll
    • March 28, 2006 at 9:17 PM
    • #564

    i like it nooba, you didn't really have to have all those sides on the arch though, it would look better if you had once side per stone

  • The Postman
    • March 28, 2006 at 10:52 PM
    • #565

    Great work nooba!

  • KoKo5oVaR
    • March 29, 2006 at 12:14 AM
    • #566

    oh yes, this is sex

  • Minos
    • March 29, 2006 at 3:56 AM
    • #567

    nooba, you are not a nooba :/

  • D3ads
    • March 29, 2006 at 2:48 PM
    • #568

    Lovely work noob

  • skdr
    • March 29, 2006 at 9:00 PM
    • #569

    [Blocked Image: http://3decade.com/mask.jpg]

  • skdr
    • March 29, 2006 at 10:06 PM
    • #570

    Better pic.

    [Blocked Image: http://3decade.com/mask2.jpg]

  • ⌐■_■
    • March 29, 2006 at 10:54 PM
    • #571

    frickin awesome

  • nooba
    • March 30, 2006 at 6:47 AM
    • #572

    Thanks for the nice comments

    Quote from KIIIA

    Did you have the arch on a photo before and model after it, or did you texture it after you finished the model (which can be pain in the neck).

    I don't quite understand this... I based this arch on a photo, and used the photo to texture it

  • Bic-B@ll
    • March 30, 2006 at 6:49 AM
    • #573

    cool render skdr

  • dissonance
    • March 30, 2006 at 7:30 AM
    • #574

    That's fucking spooky-looking.

  • KIIIA
    • March 30, 2006 at 2:34 PM
    • #575
    Quote

    KIIIA wrote:Did you have the arch on a photo before and model after it, or did you texture it after you finished the model (which can be pain in the neck).

    I don't quite understand this... I based this arch on a photo, and used the photo to texture it Smile

    Sry, that was kinda unprecise. I wanted to know if you modeled the arch after a plane with the origin photo in the background ( like you would when modeling a car or a head for example ), so that it could be uvunwrapped and textured very easy......cause when modeled an arch the last time i didnt do so and texturing it afterwards turned out to be pain in the neck!

    But after all its not that impoortant.....

  • st0lve
    • April 2, 2006 at 5:23 PM
    • #576

    [Blocked Image: http://img112.imageshack.us/img112/7007/014gt.jpg]

    first humanish model EVR!!1

    its very wip, needs more "definition" on the different parts of the muscles etc.

    And he needs arms and a head.

  • st0lve
    • April 2, 2006 at 6:34 PM
    • #577

    God I am awesome!

    [Blocked Image: http://img423.imageshack.us/img423/2289/025wb.jpg]

  • ReNo
    • April 2, 2006 at 7:22 PM
    • #578

    Thats really cool stolve, I like it. Its inspiring me to have a shot at a humanoid figure

  • nooba
    • April 4, 2006 at 5:06 AM
    • #579

    Nice work stolve!

    Here is my first real attempt at creature modelling...

    Low poly

    [Blocked Image: http://img469.imageshack.us/img469/3443/treebeard1ti.jpg]

    Low poly wire

    [Blocked Image: http://img325.imageshack.us/img325/4205/treebeardwire4qi.jpg]

    High poly

    [Blocked Image: http://img159.imageshack.us/img159/2231/treebeardhigh5do.jpg]

    High poly wire

    [Blocked Image: http://img325.imageshack.us/img325/7472/treebeardhighwire3mb.jpg]

    Please don't be too harsh

  • Grinwhrl
    • April 4, 2006 at 5:09 AM
    • #580

    sweet man

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