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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • von*ferret
    • October 10, 2005 at 6:02 AM
    • #61

    a little more, still refining areas before I bump up the subdivisions, its at subdiv3

    [Blocked Image: http://www.thevon.net/tuck2.jpg]

  • ginsengavenger
    • October 10, 2005 at 6:53 AM
    • #62

    the fingers more than anything need work. shrink the little ones and less gap between each digit, and mind the scaling.

    also the musculature has very little definition.

  • von*ferret
    • October 10, 2005 at 5:14 PM
    • #63

    All the fingers are meant to be "spread out" for rigging purposes. The arms are gonig to be in a cloak so I'm not defining muscular except for the curvature of how a gown would go over the body. But I'll keep working on the hands. Tonight will be mostly spent fixing the head's shape.

  • Skjalg
    • October 10, 2005 at 5:27 PM
    • #64

    That looks really nice Insta, you're becoming quite the modeler^^

  • Phatsniper
    • October 13, 2005 at 11:27 AM
    • #65

    Some cool stuff here, wanna see some progress on your model ferret, looks interesting

    I decided to get back into modelling so I spent the last few days making this MP5A4 in Max. Obviously not for a game, I want to add more details such as a scope, dual mag clamp, flashlight foregrip etc. and create some wallpapers and other goodness.

    Nearly finished the basic configuration, still need to tweak some things such as the stock (click to make 'em big) :

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_14.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_15.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_16.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_17.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_18.jpg]

    Any crits welcome, cheers

    A side note, it's cool to see more people modelling these days. I guess the days of being a "one trick pony" are dieing fast.

  • von*ferret
    • October 13, 2005 at 6:24 PM
    • #66

    very sexy indeed. I love that model. Very clean looking.

  • csharp
    • October 13, 2005 at 7:57 PM
    • #67

    i luv that mp5!!

  • insta
    • October 13, 2005 at 8:18 PM
    • #68

    Slick!

  • Captain P
    • October 13, 2005 at 8:21 PM
    • #69

    Yeah, me likes.

  • D3ads
    • October 13, 2005 at 8:43 PM
    • #70

    That totally rocks mate, that 'job' is yours if you want it

  • Phatsniper
    • October 13, 2005 at 8:53 PM
    • #71

    Thanks alot for the comments everyone, glad you like it!

    D3 : Hehe thanks I don't know how I'd do with a tight limit, would be fun to find out though!

  • KoKo5oVaR
    • October 13, 2005 at 8:58 PM
    • #72

    Nice model, wonder how much time you will take to unwrap it ^^

  • Grinwhrl
    • October 13, 2005 at 9:44 PM
    • #73

    great model of the Mp5. Looks just like it to me.

  • Zyn
    • October 13, 2005 at 10:06 PM
    • #74

    Crappy model I made at school: Woman with heroic proportions (a heroine, so to say):

    [Blocked Image: http://img404.imageshack.us/img404/2269/smoothbabenoedge0lh.th.jpg]

    It's at the so called "Level 1" stage: Just the basic shape of the body.

    We've only had 2 days of Maya introduction from our teacher, and we are already given tasks like modelling things like this :E

  • von*ferret
    • October 14, 2005 at 12:58 AM
    • #75

    polycount?

  • ginsengavenger
    • October 14, 2005 at 4:41 AM
    • #76

    not too shabby. is it your first humanoid?

  • Zyn
    • October 14, 2005 at 6:34 AM
    • #77
    Quote from von*ferret

    polycount?

    Tris: 2370

    Quote from ginsengavenger

    not too shabby. is it your first humanoid?

    Yup.

  • Defrag
    • October 15, 2005 at 1:28 PM
    • #78

    [Blocked Image: http://img400.imageshack.us/img400/1418/miggerplz8je.jpg]

    Just got to put the tail on and a few other misc bits and bobs, then optimise. There's a few triangles here and there I can get rid of. Also, yay for blueprints that don't line up in subtle ways, and yay for trying to model, sorry, invent, the underside of an aircraft.

  • von*ferret
    • October 16, 2005 at 12:39 AM
    • #79

    just watch out for your 5 sided poly's

  • Defrag
    • October 17, 2005 at 2:33 AM
    • #80

    Pretty much finished the basics now:

    [Blocked Image: http://img371.imageshack.us/img371/6541/miggymigmig4ty.jpg]

    I'll add detail later if I can be arsed. ~1700 polys right now. The tail fins also look a bit weird.

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