1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • von*ferret
    • October 10, 2005 at 6:02 AM
    • #61

    a little more, still refining areas before I bump up the subdivisions, its at subdiv3

    [Blocked Image: http://www.thevon.net/tuck2.jpg]

  • ginsengavenger
    • October 10, 2005 at 6:53 AM
    • #62

    the fingers more than anything need work. shrink the little ones and less gap between each digit, and mind the scaling.

    also the musculature has very little definition.

  • von*ferret
    • October 10, 2005 at 5:14 PM
    • #63

    All the fingers are meant to be "spread out" for rigging purposes. The arms are gonig to be in a cloak so I'm not defining muscular except for the curvature of how a gown would go over the body. But I'll keep working on the hands. Tonight will be mostly spent fixing the head's shape.

  • Skjalg
    • October 10, 2005 at 5:27 PM
    • #64

    That looks really nice Insta, you're becoming quite the modeler^^

  • Phatsniper
    • October 13, 2005 at 11:27 AM
    • #65

    Some cool stuff here, wanna see some progress on your model ferret, looks interesting

    I decided to get back into modelling so I spent the last few days making this MP5A4 in Max. Obviously not for a game, I want to add more details such as a scope, dual mag clamp, flashlight foregrip etc. and create some wallpapers and other goodness.

    Nearly finished the basic configuration, still need to tweak some things such as the stock (click to make 'em big) :

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_14.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_15.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_16.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_17.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_mp5a4_18.jpg]

    Any crits welcome, cheers

    A side note, it's cool to see more people modelling these days. I guess the days of being a "one trick pony" are dieing fast.

  • von*ferret
    • October 13, 2005 at 6:24 PM
    • #66

    very sexy indeed. I love that model. Very clean looking.

  • csharp
    • October 13, 2005 at 7:57 PM
    • #67

    i luv that mp5!!

  • insta
    • October 13, 2005 at 8:18 PM
    • #68

    Slick!

  • Captain P
    • October 13, 2005 at 8:21 PM
    • #69

    Yeah, me likes.

  • D3ads
    • October 13, 2005 at 8:43 PM
    • #70

    That totally rocks mate, that 'job' is yours if you want it

  • Phatsniper
    • October 13, 2005 at 8:53 PM
    • #71

    Thanks alot for the comments everyone, glad you like it!

    D3 : Hehe thanks I don't know how I'd do with a tight limit, would be fun to find out though!

  • KoKo5oVaR
    • October 13, 2005 at 8:58 PM
    • #72

    Nice model, wonder how much time you will take to unwrap it ^^

  • Grinwhrl
    • October 13, 2005 at 9:44 PM
    • #73

    great model of the Mp5. Looks just like it to me.

  • Zyn
    • October 13, 2005 at 10:06 PM
    • #74

    Crappy model I made at school: Woman with heroic proportions (a heroine, so to say):

    [Blocked Image: http://img404.imageshack.us/img404/2269/smoothbabenoedge0lh.th.jpg]

    It's at the so called "Level 1" stage: Just the basic shape of the body.

    We've only had 2 days of Maya introduction from our teacher, and we are already given tasks like modelling things like this :E

  • von*ferret
    • October 14, 2005 at 12:58 AM
    • #75

    polycount?

  • ginsengavenger
    • October 14, 2005 at 4:41 AM
    • #76

    not too shabby. is it your first humanoid?

  • Zyn
    • October 14, 2005 at 6:34 AM
    • #77
    Quote from von*ferret

    polycount?

    Tris: 2370

    Quote from ginsengavenger

    not too shabby. is it your first humanoid?

    Yup.

  • Defrag
    • October 15, 2005 at 1:28 PM
    • #78

    [Blocked Image: http://img400.imageshack.us/img400/1418/miggerplz8je.jpg]

    Just got to put the tail on and a few other misc bits and bobs, then optimise. There's a few triangles here and there I can get rid of. Also, yay for blueprints that don't line up in subtle ways, and yay for trying to model, sorry, invent, the underside of an aircraft.

  • von*ferret
    • October 16, 2005 at 12:39 AM
    • #79

    just watch out for your 5 sided poly's

  • Defrag
    • October 17, 2005 at 2:33 AM
    • #80

    Pretty much finished the basics now:

    [Blocked Image: http://img371.imageshack.us/img371/6541/miggymigmig4ty.jpg]

    I'll add detail later if I can be arsed. ~1700 polys right now. The tail fins also look a bit weird.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 4 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™