1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • InsaneSingingBlender
    • October 5, 2005 at 4:14 AM
    • #41

    i think the barrel would like a little nicer if it were shorter

  • Minos
    • October 5, 2005 at 5:48 AM
    • #42

    Looking cool ferret, now adjust those smoothing groups

  • von*ferret
    • October 5, 2005 at 6:00 AM
    • #43

    I'd love to if it weren't for the wretched smoothing grouping in maya

  • Minos
    • October 5, 2005 at 6:10 AM
    • #44

    Btw, post a pic of the WIP texture applied to the model

  • von*ferret
    • October 5, 2005 at 7:06 AM
    • #45

    nevar! it'll be done tonight, i'm not going to bed.

  • ginsengavenger
    • October 5, 2005 at 7:19 AM
    • #46
    Quote from von*ferret

    I'd love to if it weren't for the wretched smoothing grouping in maya

    no such thing heheh... hard and smooth edges, tbh it's so much easier to work this way imo.

    never answered my question, how do you like maya?

  • von*ferret
    • October 5, 2005 at 7:47 AM
    • #47

    I hate it, give me 3dsmax of give me death!@

  • johnm487
    • October 5, 2005 at 11:42 PM
    • #48

    [Blocked Image: http://img.photobucket.com/albums/v14/johnm487/Render1.jpg]

    A gun i've been going back and forth on. Nothing special, just thought of it one night. I still need to work on extruding faces and such.

  • Minos
    • October 6, 2005 at 1:17 AM
    • #49

    Nice start. Is it supposed to be used ingame ?

  • johnm487
    • October 6, 2005 at 4:16 PM
    • #50
    Quote from Minotauro

    Nice start. Is it supposed to be used ingame ?

    thats what i was aiming for. theres still some stuff i dont like and stuff i want to add.

  • mike-0
    • October 9, 2005 at 12:32 AM
    • #51

    im learning, this is my third model ever. its supposed to be a futuristic flourescent light for a hl1 map. its sucks, its boring, i know.

    [Blocked Image: http://img390.imageshack.us/img390/4903/flourescentwip9gp.jpg]

    btw, anyone got a hl1 mdl (er smd) exporter for gmax?

  • insta
    • October 9, 2005 at 12:41 AM
    • #52

    [Blocked Image: http://img392.imageshack.us/img392/4008/halftrack9qd.jpg]

    Here's a german halftrack I'm working on for my DoD:S map. Hopefully I'll be able to make a Opel Blitz truck as well, although I've had huge problems so far finding any blueprints.

  • Tequila
    • October 9, 2005 at 12:57 AM
    • #53
    Quote from insta

    [Blocked Image: http://img392.imageshack.us/img392/4008/halftrack9qd.jpg]Here's a german halftrack I'm working on for my DoD:S map. Hopefully I'll be able to make a Opel Blitz truck as well, although I've had huge problems so far finding any blueprints.

    Looked a bit strange at first, but then I realised it's only half a half-track (arf).

    Very nice, detailed style that will fit in perfectly well with the existing DoD vehicles. Hope you can get a quality skin slapped on it, of course.

  • mike-0
    • October 9, 2005 at 1:00 AM
    • #54

    looks cool insta, its a little long for a half track though

    [Blocked Image: http://www.kompanie1.co.uk/Images/Vehicles/Vehicles_Photo_HalfTrack.jpg]

    ^from a wwii reanactment website

  • Tequila
    • October 9, 2005 at 1:11 AM
    • #55

    They came in all shapes and sizes, I'm sure a more lengthy one is fine.

  • mike-0
    • October 9, 2005 at 1:11 AM
    • #56

    o rly?

  • insta
    • October 9, 2005 at 2:02 AM
    • #57

    I'm using the blueprints for a Sdkfz-251, one of the earlier models. It looks a bit long, but I'm pretty sure that's just the wonky perspective

  • von*ferret
    • October 9, 2005 at 3:17 AM
    • #58

    probably dont need so many subdivisions on the lights?

  • von*ferret
    • October 9, 2005 at 11:21 PM
    • #59

    [Blocked Image: http://www.thevon.net/tuck.jpg]

  • Nazul
    • October 9, 2005 at 11:57 PM
    • #60

    huh ? what? ZBrush ?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™