The random model thread!
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A 2018 Harley Davidson Softail Fatboy that I worked on for around 3 months. The final product is something I'm pretty happy with. There's a bunch more renders and wireframes on my Artstation, so go check it out if you'd like: https://www.artstation.com/artwork/NXBDP
And tell me what you think!
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I haven't touched zbrush in a very long time. So I did this just for the fun of it.
Rendered in UE4
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Took a break from source for a lil while, Trying to make a realistic character and render. Attempted to make our Goofy, yet Glorious King: Carl XVI Gustaf.
More screenshots on Artstation
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[Blocked Image: https://cdna.artstation.com/p/assets/image….jpg?1535330766]
Finished up this pistol as far as I want to take it. There is more that could be done, but considering it was only ever intended to be a 3rd person piece that would barely be seen with detail, I'm happy.
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Started working on a modular tile set. Here's a random piece:
[Blocked Image: https://i.imgur.com/r2AYHiY.png]
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It's a nice banana, GJ!
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Now make it slippery ?
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Its a great feeling when getting your first 3d model into a game engine... well done @kek9z
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Dude, that's awesome! Way better than my first model. Some general advice regarding learning modelling. Always try to improve your workflow, you know. Watch as many tutorials as you can, dabble in all kinds of different ways of creating cool effects. It's one thing to watch tutorials but it's an entirely different thing to actually have the experience needed to solve different kinds of problems. I know a stupid thing I did when I started out which was to keep everything on grid, I felt more at peace then or something. I had that nailed through my head from hammer..
Moral of the story, be open minded to different modelling techniques.
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Quote from Squad
12 hours ago, Squad said: Now make it slippery ?
No problem.
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Quote from +Rusty+
On 1/3/2019 at 8:05 AM, +Rusty+ said: Its a great feeling when getting your first 3d model into a game engine... well done @kek9z
Speaking of which... I have a good amount of knowledge in using Maya but have no idea how to export my files into hammer without using another 3d modeler and some pipeline plugin
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