1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Pivac
    • May 6, 2018 at 10:30 AM
    • #5,481

    Modeling and texturing practice - Old Wooden Bucket (Blender 2.79, Substance Painter 2, Marmoset Toolbag 3)

  • Noodle King
    • June 17, 2018 at 5:55 AM
    • #5,482

    A 2018 Harley Davidson Softail Fatboy that I worked on for around 3 months. The final product is something I'm pretty happy with. There's a bunch more renders and wireframes on my Artstation, so go check it out if you'd like: https://www.artstation.com/artwork/NXBDP

    And tell me what you think!

  • ItzOmega
    • June 21, 2018 at 10:42 PM
    • #5,483

    https://www.artstation.com/artwork/ng9v1


  • WD
    • June 22, 2018 at 5:25 PM
    • #5,484

    I haven't touched zbrush in a very long time. So I did this just for the fun of it.


    ranaldsGift.webm

    Rendered in UE4

    Files

    ranaldsGift.webm 3.86 MB – 105 Downloads
  • +Rusty+
    • June 23, 2018 at 2:28 PM
    • #5,485

    Two Lil afternoon doodle's

  • GrillusRetardus
    • July 12, 2018 at 3:25 PM
    • #5,486

    Took a break from source for a lil while, Trying to make a realistic character and render. Attempted to make our Goofy, yet Glorious King: Carl XVI Gustaf.

    More screenshots on Artstation

  • ItzOmega
    • July 26, 2018 at 10:22 PM
    • #5,487

    WIP. Looks too much grey for me ? Ideas?

  • Sigma
    • August 18, 2018 at 3:46 AM
    • #5,488

    [Blocked Image: https://cdna.artstation.com/p/assets/image….jpg?1535330766]

    Finished up this pistol as far as I want to take it. There is more that could be done, but considering it was only ever intended to be a 3rd person piece that would barely be seen with detail, I'm happy.

    Artstation for full

  • +Rusty+
    • September 2, 2018 at 1:58 AM
    • #5,489

    Little workflow exercise with a simple prop also some substance painter (Iray) renders (rarley use the built in render)

  • ShockaPop
    • November 5, 2018 at 10:04 PM
    • #5,490

    I did a thing:

    [Blocked Image: https://i.imgur.com/G52LwUV.png]

    SketchFab: https://skfb.ly/6CFy8

  • NikiOo
    • December 13, 2018 at 10:22 PM
    • #5,491

    Started working on a modular tile set. Here's a random piece:

    [Blocked Image: https://i.imgur.com/r2AYHiY.png]

  • kek9z
    • January 1, 2019 at 10:39 PM
    • #5,492

    So I started modeling because of my csgo map and today i made my first prop just for testing!


    Still not perfect, need to work on texturing but im so hyped to work with 3D! What you think about this guys? any advice?

    Images

    • Screenshot_1.webp
      • 5.21 kB
      • 583 × 497
    • Screenshot_2.webp
      • 6.2 kB
      • 618 × 510
    • bananingame4.webp
      • 35.95 kB
      • 1,919 × 1,079
  • Minos
    • January 3, 2019 at 1:33 AM
    • #5,493

    It's a nice banana, GJ!

  • Squad
    • January 3, 2019 at 10:02 AM
    • #5,494

    Now make it slippery ?

  • Radu
    • January 3, 2019 at 10:50 AM
    • #5,495
    Quote from Squad

    48 minutes ago, Squad said: Now make it slippery ?

    Then place it on de_vertigo

  • +Rusty+
    • January 3, 2019 at 1:05 PM
    • #5,496

    Its a great feeling when getting your first 3d model into a game engine... well done @kek9z

  • GrillusRetardus
    • January 3, 2019 at 6:20 PM
    • #5,497

    Dude, that's awesome! Way better than my first model. Some general advice regarding learning modelling. Always try to improve your workflow, you know. Watch as many tutorials as you can, dabble in all kinds of different ways of creating cool effects. It's one thing to watch tutorials but it's an entirely different thing to actually have the experience needed to solve different kinds of problems. I know a stupid thing I did when I started out which was to keep everything on grid, I felt more at peace then or something. I had that nailed through my head from hammer..

    Moral of the story, be open minded to different modelling techniques.

  • jeplmr
    • January 3, 2019 at 7:35 PM
    • #5,498

    .

  • kek9z
    • January 3, 2019 at 10:08 PM
    • #5,499
    Quote from Squad

    12 hours ago, Squad said: Now make it slippery ?

    https://imgur.com/a/IzDQ4Rd

    No problem.

  • Interfearance
    • January 20, 2019 at 1:22 PM
    • #5,500
    Quote from +Rusty+

    On 1/3/2019 at 8:05 AM, +Rusty+ said: Its a great feeling when getting your first 3d model into a game engine... well done @kek9z

    Speaking of which... I have a good amount of knowledge in using Maya but have no idea how to export my files into hammer without using another 3d modeler and some pipeline plugin

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™