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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Sigma
    • September 10, 2017 at 1:13 AM
    • #5,441

    Follow up post on this one.

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/007/278/353/large/john-emerson-banana-1.jpg?1504995361]

  • Roald
    • September 16, 2017 at 5:20 AM
    • #5,442
    Quote from Sigma

    On 10-9-2017 at 2:13 AM, Sigma said: Follow up post on this one.

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/007/278/353/large/john-emerson-banana-1.jpg?1504995361]

    Lemon-nade.. nice one

  • ItzOmega
    • October 11, 2017 at 1:08 PM
    • #5,443

    My first 3Ds Max model

  • Vorontsov
    • October 17, 2017 at 7:04 PM
    • #5,444

    Work in progress for cs_apollo

  • Vorontsov
    • November 3, 2017 at 5:07 PM
    • #5,445

    ArtStation link with much more images.

  • HoMaRt
    • November 7, 2017 at 1:55 PM
    • #5,446

    Created a helmet for my Dunkirk scene :

    More screenshots here : https://www.artstation.com/artwork/dwJ5A[Blocked Image: https://cdna.artstation.com/p/assets/images/images/007/957/702/large/thomas-meurisse-screenshot027.jpg?1509564213]

  • ItzOmega
    • November 17, 2017 at 1:21 PM
    • #5,447

    REALLY early WIP

  • Thewhaleman
    • November 30, 2017 at 10:17 PM
    • #5,448

    Some props I made for de_abbey[Blocked Image: https://i.imgur.com/hMsSOkC.jpg][Blocked Image: https://i.imgur.com/R2SVpkd.jpg][Blocked Image: https://i.imgur.com/iHozjxV.jpg][Blocked Image: https://i.imgur.com/NrZxcO1.jpg][Blocked Image: https://i.imgur.com/fqXK5xe.jpg][Blocked Image: https://i.imgur.com/fls3UDp.jpg]

  • c0rp3n
    • December 1, 2017 at 4:48 PM
    • #5,449

    So thought I'd make a post to show some of the random stuff I do being new here.

    [Blocked Image: https://i.imgur.com/7KZtjoi.jpg]

    [Blocked Image: https://i.imgur.com/uToyTol.jpg]

    [Blocked Image: https://i.imgur.com/ku9GBFv.jpg]

  • blackdog
    • December 2, 2017 at 6:09 PM
    • #5,450
    Quote from ItzOmega

    On 17/11/2017 at 1:21 PM, ItzOmega said: REALLY early WIP

    cartoonish game?

  • Vorontsov
    • December 3, 2017 at 9:54 AM
    • #5,451

    Artstation link

    [Blocked Image: https://i.imgur.com/uGVah11.jpg]


    [Blocked Image: https://i.imgur.com/l9Q14mS.jpg]


    [Blocked Image: https://i.imgur.com/zecQIYG.jpg]

  • PogoP
    • December 3, 2017 at 11:11 PM
    • #5,452

    I've sorta dropped off the face of the earth recently. Decided to practice some Zbrush and Substance to keep my skillset 'sharp'! Did this over a few nights this week, it was good fun. Just an exercise in sculpting and creating nice fabric materials in Substance. Nothing groundbreaking :)

    More images and a Marmoset Viewer scene on my Artstation linked down the bottom.

    [Blocked Image: https://cdnb.artstation.com/p/assets/image….jpg?1512340199]

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    https://www.artstation.com/artwork/EoZ84

  • Noodle King
    • December 7, 2017 at 3:27 AM
    • #5,453

    Been working on some assets in blender. I'm not quite sure what i'll use them for yet, most likely something to do with UE4. Thought id show em here. The jeep isn't quite done, but the rest is pretty close.

    Spoiler

    Also I've set the jeep up so that I can tint it's paint color with one material. In total it comes out to around 11,000 poly's.

  • grapen
    • December 7, 2017 at 11:16 AM
    • #5,454
    Quote from Noodle King

    7 hours ago, Noodle King said: Been working on some assets in blender. I'm not quite sure what i'll use them for yet, most likely something to do with UE4. Though id show em here. The jeep isn't quite done, but the rest is pretty close.

    Also I've set the jeep up so that I can tint it's paint color with one material. In total it comes out to around 11,000 poly's.

    You need to use smoothing for those curved faces. Go into mesh properties and activate autosmooth (180 deg), smooth faces and mark sharp edges where necessary.

  • Noodle King
    • December 8, 2017 at 1:49 AM
    • #5,455
    Quote from grapen

    14 hours ago, grapen said: You need to use smoothing for those curved faces. Go into mesh properties and activate autosmooth (180 deg), smooth faces and mark sharp edges where necessary.

    Yeah I missed those trim curves thanks for pointing it out :P I prefer to use the edge split modifier, they pretty much do the same thing and i'm just used to using it.

  • Noodle King
    • December 9, 2017 at 6:37 AM
    • #5,456

    Sorry for the "spam," but I just wanted to show my second attempt at a vehicle. This time I put some more effort into the materials and presentation, hope you enjoy!

    It's based off of a mix between a 1969 Ford F600 and 1970 Chevy C10. Tell me what you think!

  • Noodle King
    • December 10, 2017 at 8:23 AM
    • #5,457

    Ok last one I swear:

  • ItzOmega
    • December 11, 2017 at 9:26 PM
    • #5,458

    My first "complex" model. Created Using 3DsMax + Substance Painter with Photoshop and Bitmap2Material.

  • ItzOmega
    • December 13, 2017 at 7:41 PM
    • #5,459

    Sorry for posting again.

    I just wanted to say that I have created my Artstation profile and will be posting this and other works there as part of my study as a 3D artist.

    You can find more images on this link: https://www.artstation.com/itzomega


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  • jakuza
    • December 18, 2017 at 2:21 PM
    • #5,460

    Some new stuff for kaizen:



    I tried doing some fancy displacement with the sakura tree, but ended up with these nasty seams cos I don't know what I'm doing


    ItzOmega Love the shapes but I'd take the noise in your rust way way down to start, and I don't know if it's the lighting setup but I think a warmer color scheme would complement the cartoonish geometry a little better.

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