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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • BaRRaKID
    • September 2, 2013 at 6:36 PM
    • #4,621

    The wagons look nice. The way I see it they don't fit the map just because the map is not that good visually.

  • Radu
    • September 3, 2013 at 3:29 PM
    • #4,622

    Valve should put more work into their art assets. Your wagons put everything else on that map to shame.

  • Rick_D
    • September 3, 2013 at 3:45 PM
    • #4,623

    their art assets are 9 years old.

  • BaRRaKID
    • September 3, 2013 at 5:09 PM
    • #4,624
    Quote from Radu

    Valve should put more work into their art assets. Your wagons put everything else on that map to shame.


    To be fair, Valves official version of the map looks much better than this. The version shown on the screenshots is a community made version that, from what I understand, was made to look as close as possible as the version from cs 1.6

  • penE
    • September 3, 2013 at 5:18 PM
    • #4,625

    Visually it's pretty much the same as the official one, apart from the wagons and some small changes here and there:


    [Blocked Image: http://i.imgur.com/D1cEaKY.jpg]

  • blackdog
    • September 4, 2013 at 1:01 AM
    • #4,626
    Quote from penE

    Been working on a bunch of train models. They are for an improved version of de_train that's quite popular on the workshop, made by Volcano.

    Very pretty train cars. Except for those blocky bogies they requested... pro-gamers are such winers: map is set in a train depot, everybody knows it, so it's fair and you should be able to see, shoot and throw nades below the cars, between the wheels etc. Why don't they change it completely, call it de_crates and put crates in place of train cars so they are happy.

    Sorry for my digression, but these things really get to me.

  • kab
    • September 4, 2013 at 6:58 PM
    • #4,627

    Last time I posted on these forums I was touching 3D software for the first time. It's been years and I learned a lot. Had an idea for some sci-fi stuff the other day and tried to draw a little concept. Here's some of what it resulted in(yes it's a pillar). Going for a VERY clean style.


    Model is 342 tris, and I made two different texture sets to break things up when it goes into a level some time in the future.(All 3 are the same model, just to show different angles)

    [Blocked Image: https://dl.dropboxusercontent.com/u/47037191/SM_Pillar_Corner_render02.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/47037191/SM_Pillar_Corner_render04.jpg]

  • penE
    • September 4, 2013 at 9:09 PM
    • #4,628

    Played around with the textures some more and added a bit more visual noise to them. I think they look more ground into the environment now , but I'm not sure:


    [Blocked Image: http://i.imgur.com/AhJXSA5.jpg]


    [Blocked Image: http://i.imgur.com/vgPHb0f.jpg]


    [Blocked Image: http://i.imgur.com/jZugXPP.jpg]

  • Radu
    • September 4, 2013 at 9:30 PM
    • #4,629

    They look great and fit pretty well. I wouldn't worry about it too much. It would be amazing if you guys improved the level's textures as well.

  • Squad
    • September 4, 2013 at 9:36 PM
    • #4,630

    @ penE: Looking a lot better, imo.

    About the bogies, you don't actually see any wheels, which makes it look weird. I understand they're meant to be blocky because of gameplay reasons, but it would look a lot better if the wheels are visible.

    I don't know what references you used, but a quick google search didn't show something similar to what you got now.

    Here's a reference of an alternative which doesn't allow to see/shoot through it and looks less blocky. Not sure if it's useful as for players to be able to crouch under the wagons the bogies probably need to be higher than the ones in the reference photo.


    [Blocked Image: http://foundwalls.com/wallpapers/2012/05/train-wagon-dulce-new-mexico-600x960.jpg]

  • Vilham
    • September 4, 2013 at 9:37 PM
    • #4,631

    Yeah definitely feel more grounded now. Bottom section maybe a little too clean though.

  • Minos
    • September 4, 2013 at 9:37 PM
    • #4,632

    oh yeah looks much better!

  • FMPONE
    • September 4, 2013 at 10:57 PM
    • #4,633

    Hooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooly shit that looks nice

  • Spherix
    • September 5, 2013 at 12:21 AM
    • #4,634

    Damn that really blends in a whole lot better now. Nice work!

  • tr0nic
    • September 5, 2013 at 4:55 AM
    • #4,635

    pure sex

  • Sigma
    • September 5, 2013 at 2:19 PM
    • #4,636
    Quote from kab

    Last time I posted on these forums I was touching 3D software for the first time. It's been years and I learned a lot. Had an idea for some sci-fi stuff the other day and tried to draw a little concept. Here's some of what it resulted in(yes it's a pillar). Going for a VERY clean style.


    Model is 342 tris, and I made two different texture sets to break things up when it goes into a level some time in the future.(All 3 are the same model, just to show different angles)

    [Blocked Image: https://dl.dropboxusercontent.com/u/47037191/SM_Pillar_Corner_render02.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/47037191/SM_Pillar_Corner_render04.jpg]

    Display More


    These are very nicely done. My only suggestion would be to add an access panel to the side of it via texturing. Right now, it makes me think of a small futuristic HVAC system.


    Quote from penE

    Played around with the textures some more and added a bit more visual noise to them. I think they look more ground into the environment now , but I'm not sure:


    [Blocked Image: http://i.imgur.com/AhJXSA5.jpg]


    [Blocked Image: http://i.imgur.com/vgPHb0f.jpg]


    [Blocked Image: http://i.imgur.com/jZugXPP.jpg]

    Display More


    Much better! Before I thought I was looking at 1940's prisoner trains whereas now I don't get that same depressing feeling. Good change!

  • kab
    • September 6, 2013 at 12:00 AM
    • #4,637
    Quote from Sigma

    These are very nicely done. My only suggestion would be to add an access panel to the side of it via texturing. Right now, it makes me think of a small futuristic HVAC system.


    Thank you Sigma! I know they do look like they are missing something, though I'm not sure what you mean by "access panel". If you would be so kind as to point in some direction of what you are talking about, that would be nice!


    I updated it a little. Made the black edge more defined and going "into the wall" instead of being an inch away from walls(a bit hard to see here though). Also made an additional straight pillar(last one was a corner-piece):


    [Blocked Image: https://dl.dropboxusercontent.com/u/47037191/SM_Pillar_Corner_render05.jpg]


    Any feedback is good feedback!


    Also those trains look fantastic penE!!

  • Sigma
    • September 6, 2013 at 6:47 AM
    • #4,638
    Quote from kab

    [Blocked Image: https://dl.dropboxusercontent.com/u/47037191/SM_Pillar_Corner_render05.jpg]


    Any feedback is good feedback!


    Also those trains look fantastic penE!!


    I like these, they are a little more interesting visually. By the access panel, I meant something "similar" to this (although seeing the updated version I am not so certain it is necessary anymore to provide more interesting visuals):


    [Blocked Image: http://i.imgur.com/wQOwfFV.jpg]

  • mjens
    • September 6, 2013 at 8:18 AM
    • #4,639

    Wow guys, sci-fi stuff and trains look awesome!

  • kab
    • September 6, 2013 at 10:16 AM
    • #4,640

    Ah ok I see Sigma, thank you for the hint:) Maybe I'll just make a separate texture that includes something like that, it's not like it's a huge waste of time. Would be a quick process to add, and anything that can provide more detail to the scene I'm planning is good. But I'll save it for later I think, need to focus on other parts. Started on a wall section. I'll be posting more once I have something presentable!


    Thank you too seir, warms my heart! (wasn't sure my sci-fi was any good at all!)

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