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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • kanine01
    • July 13, 2013 at 7:44 PM
    • #4,581

    Single Shit Bolt Action Rifle (click to view in 3D)[Blocked Image: http://sketchfab.com/urls/kZzShAVbR2YvheVo1036k3XnzQB/1373733620/thumbnail_448.png] I got the bake working.

  • mjens
    • July 14, 2013 at 12:01 AM
    • #4,582

    Finally found some time to finish x-com rifle in HP:


    [Blocked Image: http://i.imgur.com/ev5EYy0.jpg]


    How to bake it to LP now?

  • mjens
    • July 14, 2013 at 4:43 PM
    • #4,583

    Updated:


    [Blocked Image: http://i.imgur.com/UjGA1qM.jpg][Blocked Image: http://i.imgur.com/eoERuXH.jpg]

  • Em'
    • July 25, 2013 at 10:40 PM
    • #4,584

    Long time no post : new small yet ambitious project : i want to model a 3D car in high poly. So here is a speed wip, about 15+ hours of love

    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2013/07/wip_1.jpg]

  • Lunaran
    • July 26, 2013 at 5:18 AM
    • #4,585

    something different o/


    [Blocked Image: http://lunaran.com/pics/moto.png]


    128 x 128 x 663. not flawless, but I've had my fun.

  • Seldoon182
    • July 26, 2013 at 7:06 AM
    • #4,586

    Great ! Can you share the wireframe render + polycount ?

  • Jord
    • July 26, 2013 at 9:29 AM
    • #4,587
    Quote from --Em--

    Long time no post : new small yet ambitious project : i want to model a 3D car in high poly. So here is a speed wip, about 15+ hours of love


    Nice start. I miss seeing models of cars. I've got one I need to finish from a couple of years ago lol.

  • Em'
    • July 26, 2013 at 10:15 AM
    • #4,588
    Quote from Jord

    Nice start. I miss seeing models of cars. I've got one I need to finish from a couple of years ago lol.


    Thx, thats my first true high poly car model, hope I'll manage to finish it and find a way to make a low poly suitable for game engine but with enought detail to have a nice render !


    I'll post further wireframe later, any advices on my edge flows and forms will be well received !


    Oh and btw, this is an Audi R8 !

  • Lunaran
    • July 26, 2013 at 3:57 PM
    • #4,589
    Quote from Seldoon182

    Great ! Can you share the wireframe render + polycount ?


    Yes!


    I stated the polycount as 663 but I forgot to triple some quads so it's actually 828. i am a terrible artist. Glad everyone likes it, though.


    [Blocked Image: http://lunaran.com/pics/moto2.png]


    (also: Honda CB350)

  • garthbartin
    • August 7, 2013 at 7:04 AM
    • #4,590

    I'm trying to learn how to model. Here is my WIP of the helicopter from Zero Dark Thirty I'm making for my CS:GO map based off of Osama's compound ( still working on it, just slowly and haven't updated my progress). If anyone wants to make a better version of the helicopter I'd love you because this one I don't think will be up to my standards on the mapping end. Also there's an edged faces version so you can get an idea of my shit geometry. I'd love any suggestions on how to clean up my geometry as I basically have no clue what I am doing.[Blocked Image: https://dl.dropboxusercontent.com/u/8636965/OC/Helicopter%20Kun%20Edged.PNG]

    [Blocked Image: https://dl.dropboxusercontent.com/u/8636965/OC/Helicopter%20Kun.PNG]

  • knj
    • August 7, 2013 at 9:48 PM
    • #4,591

    Just to make it easy firs use very simple geo to block out your model, breake it into parts and then model the parts separetly

  • Sigma
    • August 7, 2013 at 10:42 PM
    • #4,592
    Quote from seir

    Updated:


    [Blocked Image: http://i.imgur.com/UjGA1qM.jpg][Blocked Image: http://i.imgur.com/eoERuXH.jpg]


    I don't play X-Com so don't bite me -- but based on the geometry I am assuming that rifle utilized bullets.... so my question becomes.... where is the ejection port (other side?... that would be rough for a right handed shooter, which unless the charging handle is for amidextrous use it seems to me to be a right hander's rifle).

  • mjens
    • August 8, 2013 at 10:45 PM
    • #4,593

    Somewhere on the hidden layer. Good point, weird that it disappeared Thanks for noticing!

  • LATTEH
    • August 8, 2013 at 11:16 PM
    • #4,594

    I've been making models for the gamebanana props and prefabs contest.


    The only thing i didnt make is the Greenbench and the curb (and the brush textures D: )

    [Blocked Image: http://i.imgur.com/15P6jxc.jpg]

  • Fuzyhead
    • August 11, 2013 at 1:27 AM
    • #4,595

    Finally after a long time I'm nearly done with this damn tank. So here are the current screens. If anyone has some suggestions about changing/editing/deleting something, then please say so

    Comments and critiques are welcome.


    [Blocked Image: http://www.abload.de/img/2_back_255upt.jpg]


    [Blocked Image: http://www.abload.de/img/2_back_3q3u8u.jpg]


    [Blocked Image: http://www.abload.de/img/3_front_1jiuwz.jpg]

  • Minos
    • August 11, 2013 at 7:33 AM
    • #4,596

    Been working on a low poly scene for teh polycount contest, it's a mashup of Rock N Roll Racing, Nanostray and other cool games


    Still need to do the cannon, the finish line, the cars and the final composition!


    View in sketchfab: https://sketchfab.com/show/bb2f7c2ec37f4875936f593f3b0e6952


    [Blocked Image: http://thiagoklafke.com/misc/temp/rrr_wip06.jpg]

  • Minos
    • August 12, 2013 at 5:46 AM
    • #4,597

    Final submission:

    View in Sketchfab: https://sketchfab.com/show/2afb15c2e50141b5a0ad4d6c5e527238

    [Blocked Image: http://thiagoklafke.com/misc/temp/rrr_beauty01.png]
    [Blocked Image: http://thiagoklafke.com/misc/temp/rrr_beauty02.png]
    [Blocked Image: http://thiagoklafke.com/misc/temp/rrr_beauty03.png]

    [Blocked Image: http://thiagoklafke.com/misc/temp/rrr_texturesheet.png]

  • PogoP
    • August 12, 2013 at 9:16 AM
    • #4,598

    Could probably use some sort of vert colour tint/mask for the cars instead of having 4 unique diffuse just to change the colour! Good work though

  • BJA
    • August 12, 2013 at 11:01 AM
    • #4,599

    Vertex colors weren't allowed for the contest. I also thought mash ups of several games was against the rules. Nevertheless, nice final submission! though I don't know any of the games you mentioned

  • mjens
    • August 12, 2013 at 12:26 PM
    • #4,600

    Background is very simple but I guess it's how that game looked like back then so it's fine Anyway, this could be a nice mobile game if the gameplay would be trackmania-like

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