Single Shit Bolt Action Rifle (click to view in 3D)[Blocked Image: http://sketchfab.com/urls/kZzShAVbR2YvheVo1036k3XnzQB/1373733620/thumbnail_448.png] I got the bake working.
The random model thread!
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Finally found some time to finish x-com rifle in HP:
[Blocked Image: http://i.imgur.com/ev5EYy0.jpg]
How to bake it to LP now?

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Updated:
[Blocked Image: http://i.imgur.com/UjGA1qM.jpg][Blocked Image: http://i.imgur.com/eoERuXH.jpg]
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Long time no post : new small yet ambitious project : i want to model a 3D car in high poly. So here is a speed wip, about 15+ hours of love
[Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2013/07/wip_1.jpg]
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something different o/
[Blocked Image: http://lunaran.com/pics/moto.png]
128 x 128 x 663. not flawless, but I've had my fun.
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Great ! Can you share the wireframe render + polycount ?

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Quote from --Em--
Long time no post : new small yet ambitious project : i want to model a 3D car in high poly. So here is a speed wip, about 15+ hours of love
Nice start. I miss seeing models of cars. I've got one I need to finish from a couple of years ago lol.
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Quote from Jord
Nice start. I miss seeing models of cars. I've got one I need to finish from a couple of years ago lol.
Thx, thats my first true high poly car model, hope I'll manage to finish it and find a way to make a low poly suitable for game engine but with enought detail to have a nice render !
I'll post further wireframe later, any advices on my edge flows and forms will be well received !

Oh and btw, this is an Audi R8 !
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Quote from Seldoon182
Great ! Can you share the wireframe render + polycount ?

Yes!
I stated the polycount as 663 but I forgot to triple some quads so it's actually 828. i am a terrible artist. Glad everyone likes it, though.
[Blocked Image: http://lunaran.com/pics/moto2.png]
(also: Honda CB350)
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I'm trying to learn how to model. Here is my WIP of the helicopter from Zero Dark Thirty I'm making for my CS:GO map based off of Osama's compound ( still working on it, just slowly and haven't updated my progress). If anyone wants to make a better version of the helicopter I'd love you because this one I don't think will be up to my standards on the mapping end. Also there's an edged faces version so you can get an idea of my shit geometry. I'd love any suggestions on how to clean up my geometry as I basically have no clue what I am doing.[Blocked Image: https://dl.dropboxusercontent.com/u/8636965/OC/Helicopter%20Kun%20Edged.PNG]
[Blocked Image: https://dl.dropboxusercontent.com/u/8636965/OC/Helicopter%20Kun.PNG]
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Just to make it easy firs use very simple geo to block out your model, breake it into parts and then model the parts separetly
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Quote from seir
Updated:
[Blocked Image: http://i.imgur.com/UjGA1qM.jpg][Blocked Image: http://i.imgur.com/eoERuXH.jpg]
I don't play X-Com so don't bite me -- but based on the geometry I am assuming that rifle utilized bullets.... so my question becomes.... where is the ejection port (other side?... that would be rough for a right handed shooter, which unless the charging handle is for amidextrous use it seems to me to be a right hander's rifle).
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Somewhere on the hidden layer. Good point, weird that it disappeared
Thanks for noticing! -
I've been making models for the gamebanana props and prefabs contest.
The only thing i didnt make is the Greenbench and the curb (and the brush textures D: )
[Blocked Image: http://i.imgur.com/15P6jxc.jpg]
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Finally after a long time I'm nearly done with this damn tank. So here are the current screens. If anyone has some suggestions about changing/editing/deleting something, then please say so

Comments and critiques are welcome.
[Blocked Image: http://www.abload.de/img/2_back_255upt.jpg]
[Blocked Image: http://www.abload.de/img/2_back_3q3u8u.jpg]
[Blocked Image: http://www.abload.de/img/3_front_1jiuwz.jpg]
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Been working on a low poly scene for teh polycount contest, it's a mashup of Rock N Roll Racing, Nanostray and other cool games

Still need to do the cannon, the finish line, the cars and the final composition!
View in sketchfab: https://sketchfab.com/show/bb2f7c2ec37f4875936f593f3b0e6952
[Blocked Image: http://thiagoklafke.com/misc/temp/rrr_wip06.jpg]
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Final submission:
View in Sketchfab: https://sketchfab.com/show/2afb15c2e50141b5a0ad4d6c5e527238
[Blocked Image: http://thiagoklafke.com/misc/temp/rrr_beauty01.png]
[Blocked Image: http://thiagoklafke.com/misc/temp/rrr_beauty02.png]
[Blocked Image: http://thiagoklafke.com/misc/temp/rrr_beauty03.png][Blocked Image: http://thiagoklafke.com/misc/temp/rrr_texturesheet.png]
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Could probably use some sort of vert colour tint/mask for the cars instead of having 4 unique diffuse just to change the colour! Good work though

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Vertex colors weren't allowed for the contest. I also thought mash ups of several games was against the rules. Nevertheless, nice final submission! though I don't know any of the games you mentioned

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Background is very simple but I guess it's how that game looked like back then so it's fine
Anyway, this could be a nice mobile game if the gameplay would be trackmania-like 
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