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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Rudy.cz
    • April 15, 2013 at 5:18 PM
    • #4,501
    Quote from kikette

    Here's my latest prop, inspired from an NS2 artwork =)

    Can we use them in NS2 maps ?

  • kikette
    • April 15, 2013 at 5:58 PM
    • #4,502

    They'll be certainly available but I need to make some other one first =)

  • knj
    • April 16, 2013 at 7:39 PM
    • #4,503

    [Blocked Image: http://pics.tinypic.pl/i/00368/yreppjxx5oa2.jpg]

    My first ever bonsai tree, first ever vegetation asset lol

    was gooing way to good and too fast, but the shit hit the fan when it comes down to editing vertex normals, damn still i didn't get it right, need to work on this more !

  • penE
    • April 16, 2013 at 11:02 PM
    • #4,504

    Haha, nice knj!

    and really cool prop kikette, great to see you trying out other styles .

    I did some cliffs once again, trying not to suck this time!

    [Blocked Image: http://i.imgur.com/pNTGd5B.jpg]

    [Blocked Image: http://i.imgur.com/MkEGfkQ.jpg]

    The mesh uses a tiling texture and small (256²) normal map to give some unique details to the bigger shapes.

    The tiling texture:

    [Blocked Image: http://i.imgur.com/qjpH92T.jpg]

  • PogoP
    • April 17, 2013 at 1:54 AM
    • #4,505

    Looks great man, nice work.

  • kikette
    • April 17, 2013 at 7:03 AM
    • #4,506

    Great stuff guyz =D Organic stuff is such a pain to do ='(

  • Beck
    • April 17, 2013 at 7:48 AM
    • #4,507

    Very nice!

    I'm going to be trying some cliff walls and other organic stuff soon and I'm dreading them

  • Trempler
    • April 22, 2013 at 9:35 AM
    • #4,508

    [Blocked Image: http://imageshack.us/a/img715/9100/pipes1.jpg]

    [Blocked Image: http://imageshack.us/a/img849/9708/pipes2r.jpg]

    Yeah some waterpipes Texture by myself ( some CG Textures used as a Base ) =) Hope you like it

    Edit*

    The Rusty Pipe has still the old Texture on it, the final version has the yellowish side on top =)

  • knj
    • April 22, 2013 at 9:42 AM
    • #4,509

    nice, but desaturate it

  • Beck
    • April 22, 2013 at 10:44 AM
    • #4,510

    Reminded me of this (obviously yours are better!)

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  • Trempler
    • April 22, 2013 at 5:13 PM
    • #4,511

    Thanks for the feedback so far, her knj, better now ? Too fixed the rusty one.

    [Blocked Image: http://filesmelt.com/dl/pipesprev.jpg]

  • D3ads
    • April 22, 2013 at 8:17 PM
    • #4,512

    Nice pipes! It's a pity they'll look odd in GS due to the inability to light model's properly, unless you've somehow fixed that?

  • knj
    • April 22, 2013 at 8:43 PM
    • #4,513

    looking good

  • Trempler
    • April 23, 2013 at 12:20 AM
    • #4,514
    Quote from D3ads

    Nice pipes! It's a pity they'll look odd in GS due to the inability to light model's properly, unless you've somehow fixed that?

    Thanks, we use a lot of new Rendering stuff for our Mod, per pixel lighting on models, too we have dynamic lights and source like shadows ( disabled in this pic )

    But here a fast test where you see stuff but it was super fast done and i´m to lazy to do it better ^^

    [Blocked Image: http://imageshack.us/a/img703/8178/pipes4.jpg]

  • Bunglo
    • April 23, 2013 at 6:49 AM
    • #4,515

    [Blocked Image: http://i.imgur.com/qt12xqV.jpg]

  • penE
    • April 25, 2013 at 9:31 PM
    • #4,516

    Started modelling the drone from the (this one: http://i.imgur.com/AaT00k7.jpg). Still work in progress and all, but wanted to share .

    [Blocked Image: http://i.imgur.com/7qtQB32.jpg]

  • knj
    • April 25, 2013 at 10:43 PM
    • #4,517

    i need that shader. gimme a name ! and a price !

  • penE
    • April 26, 2013 at 12:59 AM
    • #4,518

    haha, actually it's just a standart ZBrush Matcap (Sketch Shaded 3) and gradient mapping in ps for some colors, now gimme dat money!

  • knj
    • April 26, 2013 at 11:55 AM
    • #4,519

    just as i expected

    [Blocked Image: http://fellowshipofminds.files.wordpress.com/2011/10/cash.jpg]

  • penE
    • April 26, 2013 at 12:18 PM
    • #4,520

    , thanks .. here is an update of the drone:,

    [Blocked Image: http://i.imgur.com/8WXFJ4r.jpg]

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