The random model thread!
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They'll be certainly available but I need to make some other one first =)
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[Blocked Image: http://pics.tinypic.pl/i/00368/yreppjxx5oa2.jpg]
My first ever bonsai tree, first ever vegetation asset lol

was gooing way to good and too fast, but the shit hit the fan when it comes down to editing vertex normals, damn still i didn't get it right, need to work on this more !
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Haha, nice knj!
and really cool prop kikette, great to see you trying out other styles
.I did some cliffs once again, trying not to suck this time!
[Blocked Image: http://i.imgur.com/pNTGd5B.jpg]
[Blocked Image: http://i.imgur.com/MkEGfkQ.jpg]
The mesh uses a tiling texture and small (256²) normal map to give some unique details to the bigger shapes.
The tiling texture:
[Blocked Image: http://i.imgur.com/qjpH92T.jpg]
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Looks great man, nice work.
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Great stuff guyz =D Organic stuff is such a pain to do ='(
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Very nice!
I'm going to be trying some cliff walls and other organic stuff soon and I'm dreading them

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[Blocked Image: http://imageshack.us/a/img715/9100/pipes1.jpg]
[Blocked Image: http://imageshack.us/a/img849/9708/pipes2r.jpg]
Yeah some waterpipes
Texture by myself ( some CG Textures used as a Base ) =) Hope you like itEdit*
The Rusty Pipe has still the old Texture on it, the final version has the yellowish side on top =)
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nice, but desaturate it

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Reminded me of this
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Thanks for the feedback so far, her knj, better now ? Too fixed the rusty one.
[Blocked Image: http://filesmelt.com/dl/pipesprev.jpg]
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Nice pipes! It's a pity they'll look odd in GS due to the inability to light model's properly, unless you've somehow fixed that?
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looking good
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Quote from D3ads
Nice pipes! It's a pity they'll look odd in GS due to the inability to light model's properly, unless you've somehow fixed that?
Thanks, we use a lot of new Rendering stuff for our Mod, per pixel lighting on models, too we have dynamic lights and source like shadows ( disabled in this pic )
But here a fast test where you see stuff but it was super fast done and i´m to lazy to do it better

[Blocked Image: http://imageshack.us/a/img703/8178/pipes4.jpg]
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[Blocked Image: http://i.imgur.com/qt12xqV.jpg]
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Started modelling the drone from the (this one: http://i.imgur.com/AaT00k7.jpg). Still work in progress and all, but wanted to share
.[Blocked Image: http://i.imgur.com/7qtQB32.jpg]
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i need that shader. gimme a name ! and a price !

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haha, actually it's just a standart ZBrush Matcap (Sketch Shaded 3) and gradient mapping in ps for some colors, now gimme dat money!

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just as i expected

[Blocked Image: http://fellowshipofminds.files.wordpress.com/2011/10/cash.jpg]
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, thanks .. here is an update of the drone:,[Blocked Image: http://i.imgur.com/8WXFJ4r.jpg]
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