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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Endzeit
    • May 11, 2011 at 6:12 PM
    • #3,861

    [Blocked Image: http://i.imgur.com/NJIat.png]

    Working on my gate..

    Any Suggestions for the color scheme?

    I have no idea how the colors should look like but i wanted to keep it in the style of nod.

  • -HP-
    • May 12, 2011 at 4:40 PM
    • #3,862

    nice gloglebag

  • deceiver
    • May 19, 2011 at 5:32 AM
    • #3,863

    Seems you're not the only one doing the imperial boy scene surgeon

    From some dude on 4chan, friend linked to it tonight:

  • TermInator525
    • June 3, 2011 at 12:57 PM
    • #3,864

    [Blocked Image: http://bildupload.sro.at/a/images/frigate_small.jpg]

  • TermInator525
    • June 7, 2011 at 12:13 AM
    • #3,865

    and the next thing, only the mesh but it is modular

    [Blocked Image: http://bildupload.sro.at/a/images/spacestation_render_station3.jpg]

  • knj
    • June 7, 2011 at 7:27 PM
    • #3,866

    [Blocked Image: http://knj-environment.com/img_test/Ionic_column.jpg]

    more greek stuff from me

  • Rick_D
    • June 12, 2011 at 12:22 PM
    • #3,867
    Quote from deceiver

    Seems you're not the only one doing the imperial boy scene surgeon From some dude on 4chan, friend linked to it tonight:

    [Blocked Image: http://images.4chan.org/3/src/1305072278585.png]

    you hotlinked to an image on 4chan :S

    that is doubly retarded and you should feel ashamed.

    anyway, that is a collab project on /3/, the 3d board, it's been going on since about march 2010, i contributed the metal roofed thing on the left of the image during a lunch break at crytek. i even set the arbritrary polycount and mesh guidelines.

    4chan superstar.

  • mjens
    • June 16, 2011 at 10:36 PM
    • #3,868

    OMG I finally found some time to work on it. Started yesterday, still modifying lots of stuff. Details are based on M96 rifle some others that I've downloaded and forgotten the name

    [Blocked Image: http://img163.imageshack.us/img163/5466/rifleseir.jpg]

  • Rick_D
    • June 17, 2011 at 10:56 PM
    • #3,869

    vry cool, clean

  • AlexM
    • June 18, 2011 at 3:53 AM
    • #3,870
    Quote from the0rthopaedicsurgeon

    made some more progress on my imperial boy scene, i'm working on the middle building from this scene. i think i'm going to have to buy a tablet if i want to texture this.click for enormous:

    [Blocked Image: http://img687.imageshack.us/img687/1453/centrebuilding07t.jpg]

    oh wow can't wait to see this one

  • Chimeray
    • June 18, 2011 at 11:48 AM
    • #3,871

    @ Seir, cool man!

    But I would vary the the sizes a bit like you see in the "ref", as you can see it's not a straight line like you have modeled now. Bah, I'm bad at explaining stuff like this. Like if you see the ref from the side, the barrel sticks out a bit... That makes the shape nice.

    Anyhow, keep it up!

  • mjens
    • June 18, 2011 at 4:57 PM
    • #3,872

    At the first time I've made it like on the "reference" but some proportions and dimensions was too unnatural so I've found this reference and I wanna do that in straight line so it will look like a train :

    [Blocked Image: http://img685.imageshack.us/img685/2600/04375.jpg]

    But as you said about the barrel - yep, I'll make it bigger, that shape is the main part of the gun, very characteristic so I can't leave it like that. Will do. Now I'm making ammo clip

  • Warby
    • June 18, 2011 at 5:00 PM
    • #3,873

    go go go 0rthopaedicsurgeon that looks like the start of a killer scene !

  • mjens
    • June 21, 2011 at 12:01 AM
    • #3,874

    Clip ready. I have some ideas for more details but I'll model it later, now it's time to finish the gun!

    [Blocked Image: http://img853.imageshack.us/img853/769/makingofuforifle006.jpg]

    [Blocked Image: http://img545.imageshack.us/img545/3021/makingofuforifle007.jpg]

  • knj
    • June 21, 2011 at 12:08 PM
    • #3,875

    looking good, while doing the rest of the gun, put some more details on it, now the clip/mag is too deteailed comparing to rest imo

  • knj
    • June 21, 2011 at 7:31 PM
    • #3,876

    I've spend some time to make it better, but still i have feeling that smth is wrong, some tips guys ?

    [Blocked Image: http://knj-environment.com/img_test/column_1.jpg]

    [Blocked Image: http://knj-environment.com/img_test/column_2.jpg]

    [Blocked Image: http://knj-environment.com/img_test/column_3.jpg]

  • -HP-
    • June 22, 2011 at 11:18 AM
    • #3,877

    knj, I'd love to hear your workflow on that thing. How did you started?

  • knj
    • June 22, 2011 at 1:53 PM
    • #3,878

    Not much to say Basically, there are 2 cylinders connected, a cube on top, and cylinder as a column. I've started with half of one cylinder, i've cut faces to make details, extruded a connection and mirror it to get the shape of a capital (top part). Next i've moved down to make the detailes below and make all the other details The column itself is really a cylinder with some cuts in it. Hope it is clear, i assume it is looking ok ?

  • -HP-
    • June 22, 2011 at 1:58 PM
    • #3,879

    Yeah man, that's a pretty cool high poly!

  • S.W.A.T.Y
    • June 23, 2011 at 7:39 AM
    • #3,880

    I made a short animation of the sunset in 3ds max. It took around 3 hrs to render 150 frames.

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