1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Gloglebag
    • January 16, 2011 at 8:55 PM
    • #3,761

    Doing the Gnomon Manimal tutorial right now:

    [Blocked Image: http://i53.tinypic.com/281u24j.jpg]

  • mjens
    • January 23, 2011 at 12:07 PM
    • #3,762

    [Blocked Image: http://mjenso.webd.pl/Pl._19_-_Wizualizacja_B_small.jpg]

  • Bunglo
    • January 23, 2011 at 9:54 PM
    • #3,763

    That looks good enough for visualization purposes to me, Seir. Simple and quick, I like it.

  • Bunglo
    • January 24, 2011 at 1:03 AM
    • #3,764

    Tweaked the rebar and fence proportions, the fence poles may be a tad small though... I can't decide.

    [Blocked Image: http://img209.imageshack.us/img209/1228/fencei.jpg]

    [Blocked Image: http://img153.imageshack.us/img153/3089/sily.jpg]

  • mjens
    • January 24, 2011 at 1:01 PM
    • #3,765

    Fence is cool now, I don't know how the ribdeck is levitating? Also the straight edge of the ground is a bit suspicious. Maybe Texture with alpha?

  • Mr. Happy
    • January 24, 2011 at 2:59 PM
    • #3,766

    [Blocked Image: http://dl.dropbox.com/u/9300049/WIPs/lochaber_promowip.jpg]

  • Bunglo
    • January 25, 2011 at 12:06 AM
    • #3,767
    Quote from seir

    Fence is cool now, I don't know how the ribdeck is levitating?

    I'm not too sure about the ribdeck either, I know I want a few pieces on the fence though. Possibly a few planks of wood with the metal screwed/nailed to it, I'll have to mess with some ideas.

    Quote

    Also the straight edge of the ground is a bit suspicious. Maybe Texture with alpha?

    You're talking about the green line under the dirt mesh? That's just a helper dummy for the fence.

  • mjens
    • January 25, 2011 at 1:03 AM
    • #3,768

    Ribdeck is cool but put it on the ground. Here's a quick render of "my vision"

    [Blocked Image: http://img816.imageshack.us/img816/9200/aaacj.jpg]

    Some bricks and palettes included.

  • Bunglo
    • January 25, 2011 at 2:57 AM
    • #3,769

    Thanks Seir.

    Sometimes the simplest solution is the best

  • mjens
    • January 25, 2011 at 3:36 AM
    • #3,770

    No prob., yo want my .MAX file?

  • Bunglo
    • January 25, 2011 at 7:37 AM
    • #3,771

    Sure, I always learn something when I look at others work.

    Some texture work on the gas tank.

    [Blocked Image: http://img810.imageshack.us/img810/4872/gasttank1.jpg]

    [Blocked Image: http://img193.imageshack.us/img193/5681/gasttank2.jpg]

  • aaron_da_killa
    • January 26, 2011 at 3:05 AM
    • #3,772

    That looks really cool Bunglo. Maybe for the gas tank you could try and focus some grunge around the two circular things holding it up because in real life that's where grunge (paint peel/dust/dirt) would usually develop prominently.

    I'm modeling a Tangara for a group project:

    [attachment=0]tangara_wip7.jpg[/attachment]

    [Blocked Image: http://www.railpictures.net/images/d1/4/0/2/1402.1152619200.jpg]

  • mjens
    • January 27, 2011 at 7:51 PM
    • #3,773

    Looks cool Aaron! Enough good for a visualisation. BTW talking about visualisations Here's mine - finished project!

    4MB image - click and wait

  • Jetsetlemming
    • January 31, 2011 at 6:14 PM
    • #3,774

    I followed a random Youtube max tutorial for a soccer ball, and the result has 57 thousand faces. That's not good, is it? I mean, I know modern hardware is powerful and all but the last time I can remember polygons being discussed commonly numbers that high were typical for an entire scene, not just one ball. I redid it without the extruded and beveled edges to make the soccer ball pattern (since I'd assume typically that's stuff the texture would handle), and still got 1900 faces for the basic sphere.

    Modeling makes me feel dumb. But there's so much potential for being less dumb here!

  • insta
    • January 31, 2011 at 6:58 PM
    • #3,775

    57 thousand faces for a small prop like that is common in the games industry, until the art gets optimized

    Actually I think you probably followed a tutorial for modeling targeted towards renders, not games.

  • deceiver
    • January 31, 2011 at 7:34 PM
    • #3,776

    Yeah, you can always just bake that down to a lower res sphere! So it's not wasted =P

  • Jetsetlemming
    • January 31, 2011 at 11:00 PM
    • #3,777
    Quote from deceiver

    Yeah, you can always just bake that down to a lower res sphere! So it's not wasted =P

    See, this makes no sense to me. Bake it? I don't have a clue what that means. I guess I haven't found the right tutorials yet.

  • Bunglo
    • January 31, 2011 at 11:17 PM
    • #3,778
    Quote from Jetsetlemming

    See, this makes no sense to me. Bake it? I don't have a clue what that means. I guess I haven't found the right tutorials yet.

    Baking is just a term used when you want to take all the lighting and depth info from a highpoly model and create maps (normals, AO, etc) that can be used on a lowpoly version of said model.

    Have a gander:

    http://www.game-artist.net/forums/suppo ... hread.html

    I've said it plenty of times already but Eat3d has the best tutorials for next-gen art, costly but so worth the dough:

    http://eat3d.com/pillar

  • Jetsetlemming
    • February 1, 2011 at 1:20 AM
    • #3,779

    I decided to set out on my own and create something unique that was all mine.

    [Blocked Image: http://i.imgur.com/T5N0l.jpg]

    It's a barrel

  • aaron_da_killa
    • February 1, 2011 at 2:57 AM
    • #3,780

    Welcome to 1998. All you need is a 128x128 texture for that and you're done.

    seir: I cant read that but it looks cool. I showed a friend who does that sort of thing and he said it's very impressive.

    Updates on the Tangara:

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™