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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • ultradr3mer
    • November 12, 2010 at 2:53 PM
    • #3,701

    it has been a while since i last posted here, but here is something brand new i made:

    [Blocked Image: http://h-2.abload.de/img/assault_rifle0004fy1j.png]

  • 2d-chris
    • November 12, 2010 at 5:34 PM
    • #3,702
    Quote from Bunglo

    Thanks HP Texture sheet and some sculpt screens:

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/finaltexturesheet.jpg]

    Nice, but a 2k texture for a prop like that is nuts Unless its for CG

    8 x too large ;P

    Would be 2 or 3 512's in a game at the most

  • Bunglo
    • November 12, 2010 at 9:32 PM
    • #3,703

    Haha, trust me Chris, I know. We were allotted 2k textures for the contest and that's what I used

    I could have broken it up into four 1024s but I figured the 2k would give me better results.

  • Em'
    • November 17, 2010 at 9:00 PM
    • #3,704

    Not really a Wip, but i'm started a new project : i want to modelize a character I draw and I want to give it a "pixar" touch !

    The point is I don't know how to proceed, here is the picture :

    [Blocked Image: http://img.over-blog.com/400x969/2/84/09/80/loup-farwest-copie-1.jpg]

    If you have an idea of treatment for the head I'll be gratefull :embarrassed:

  • m8nkey
    • November 22, 2010 at 4:37 AM
    • #3,705

    cool dynamic poses Em. are you making this character for a specific game engine or just practice?

  • The Vulture
    • November 24, 2010 at 8:50 PM
    • #3,706

    Been trying to do some more modeling (I still suck, though! Haha). I dunno what this is, some kind of shrine maybe? Anyway, I'm far from done with it. Played around with the pillars last night and got, in my opinion anyway, some better results. But I only got the time to render this one.

    Speaking of renders, do you guys have any good rendering techniques? As you can see, my picture is all blurry when you zoom...

    [Blocked Image: http://img836.imageshack.us/img836/8023/fountainwip7.jpg]

  • Endzeit
    • November 24, 2010 at 9:35 PM
    • #3,707

    Looks nice so far, the only critique i have is for your pillars.

    You should make them like this for a temple or a shrine.

    http://de.academic.ru/pictures/dewiki/1 ... nungen.jpg

  • The Vulture
    • November 24, 2010 at 10:20 PM
    • #3,708

    Wow, thanks for the reference! I think I can do something like that, at least the bases. The top parts of those pillars are way too advanced for me. O_o

  • cincinnati
    • November 25, 2010 at 1:52 AM
    • #3,709

    more specifically, you should look at bramante's tempietto in rome for the best example of this kind of building.

  • Endzeit
    • November 25, 2010 at 6:44 PM
    • #3,710

    Ye but there are also round temples like this

    http://catholic-resources.org/AncientRome/rom15-23.jpg

    or this

    http://www.livius.org/a/france/remy/gla ... oleum2.JPG

    or this if you want to make sth easy that is looking good.

    http://www.wi-taxi.de/Sightseeing/neroberg.jpg

  • the0rthopaedicsurgeon
    • November 26, 2010 at 4:54 AM
    • #3,711

    i started on another building for the scene i posted a while back, this time a train station.

    click for enormous version

    [Blocked Image: http://img201.imageshack.us/img201/3988/noriba2t.jpg]

  • twiz
    • November 26, 2010 at 5:49 AM
    • #3,712

    delicious.

  • The Vulture
    • November 26, 2010 at 7:44 PM
    • #3,713

    Hey, guys. First of all, great work the0rthopaedicsurgeon!

    I did some more work on the thingy. I'm still not happy with the top part of the pillars, gonna put some more work into that!

    [Blocked Image: http://img130.imageshack.us/img130/1388/fountainwip6.jpg]

  • jaboo224
    • November 26, 2010 at 7:51 PM
    • #3,714
    Quote from the0rthopaedicsurgeon

    i started on another building for the scene i posted a while back, this time a train station.click for enormous version

    woah wicked model. Hope the textures turn out great!

  • Endzeit
    • November 26, 2010 at 11:24 PM
    • #3,715

    The base of the pillars look very good. But as you said the top looks somehow weird.

    Look again at those sketches from the antique times.

    Would do sth like that even if its harder.

  • Chimeray
    • November 28, 2010 at 12:10 AM
    • #3,716

    the0rthopaedicsurgeon, interesting shapes! Love it.

  • deceiver
    • November 30, 2010 at 8:44 PM
    • #3,717

    Just finished baking out this sucker:

    [Blocked Image: http://dl.dropbox.com/u/4121855/brick-column-prev.jpg]

    Onto texturing it tonight when I'm back from school!

  • deceiver
    • December 5, 2010 at 6:13 PM
    • #3,718

    little preview of the scene my friend and I are working on for a class:

    [Blocked Image: http://dl.dropbox.com/u/4121855/test%20render%20ground.jpg]

  • deceiver
    • December 7, 2010 at 2:35 AM
    • #3,719

    Further along:

    [Blocked Image: http://dl.dropbox.com/u/4121855/render%20test.jpg]

  • Chimeray
    • December 7, 2010 at 8:31 AM
    • #3,720

    Nice! Looking forward to the final.

    Isn't that well tiny? The difference in brick size between the wall and well looks odd?

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