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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Warby
    • June 19, 2009 at 8:38 AM
    • #3,221

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/001-Torch-1.jpg]

    =

    love

  • arhurt
    • June 19, 2009 at 1:31 PM
    • #3,222

    I'm glad you guys liked it! Here's the final version:

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/002-Torch.jpg]

    Sentura, would you like me to do the texture or do I provide you with the model and you texture it yourself? It's already compiled for source with LoD and all, all you gotta do is update the VTFs.

  • Sentura
    • June 19, 2009 at 6:14 PM
    • #3,223

    i wouldn't mind trying, but in case i fail it may be better that we both make them

  • D3ads
    • June 20, 2009 at 2:48 PM
    • #3,224

    Punji sticks amirite?!

    the0rthopaedicsurgeon: I love that ambulance, reminds me of the death trucks in the DOTD remake, which I'm sure is your inspiration anyway

  • e-freak
    • June 23, 2009 at 11:44 PM
    • #3,225

    working on some stuff for "animation principles" course at university (shitty render and compiled with movie maker which stretches the whole thing).

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  • jister
    • June 24, 2009 at 6:50 PM
    • #3,226

    hey I'm fairly new here, so i though it was a good idea to make an intro showing some work of mine... put together a portfolio to use when applying for work.

    any comments welcome

    [Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/theshrine.jpg]

    [Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/thefatcop.jpg]

    [Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/billboards.jpg]

    [Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/MadEvil.jpg]

    there's lots more but i don't wanna spam a whole page with my first post.

    cheerz J.

  • Punky
    • June 25, 2009 at 11:58 AM
    • #3,227

    Still didn't finish that guard huh?

  • jister
    • June 25, 2009 at 2:11 PM
    • #3,228

    haha look who's here! well [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif] nope, will drop him in zbrush soon and give the poor bastard some color.

    ps: ik voel me toch wel een beetje een lopers verrader met hier te posten...

  • Punky
    • June 25, 2009 at 2:51 PM
    • #3,229
    Quote from jister

    haha look who's here! well [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif] nope, will drop him in zbrush soon and give the poor bastard some color.ps: ik voel me toch wel een beetje een lopers verrader met hier te posten...

    Hehe good, I'm curious on the result

    bwa, ik wissel zo gewoon wat af tussen versch. forums

  • Jenn0_Bing
    • July 10, 2009 at 9:10 AM
    • #3,230

    Looks like a neat program. I like your quick model too, looks like something from spore .

  • -HP-
    • July 10, 2009 at 9:24 AM
    • #3,231

    Oh nice... never heard of that before

  • Zeta
    • July 10, 2009 at 5:52 PM
    • #3,232

    Neat Peri. Fancy doing a quick walkthrough?

  • jister
    • July 16, 2009 at 7:58 AM
    • #3,233

    yeah looks good, i saw it been used for defining texture blends as well. looks like a very straight forward program.

    will give it a try later.

  • bitmap
    • July 16, 2009 at 2:25 PM
    • #3,234

    yo peris.

    that quadrangulate step in the pic you posted. is that a function of 3dcoat, or you made a retopo of the basemesh by hand?

  • jister
    • July 20, 2009 at 11:54 AM
    • #3,235

    hey my first time baking a normal from z-brush to a low poly max model.

    [Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/devil_normMAP.jpg]

  • Punky
    • July 20, 2009 at 12:41 PM
    • #3,236

    Looks great Jis! His ear looks a bit flat on the final result (left) but other than that, really nice!

  • ultradr3mer
    • July 24, 2009 at 2:18 AM
    • #3,237

    *wrong thread this is a level*

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/undercity0019.jpg]

    another little room i made.

    im planing a city underground as you probably guessed.

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/undercity0020.jpg]

    this is the outside for now. but atm im focusing on the inside.

    if i dont find a better use it will be a rollplay map for garrysmod, or somthing like that.

  • Pampers
    • July 24, 2009 at 4:05 AM
    • #3,238

    just drop or tone down the industrial parts and you have a nice style going on

  • ultradr3mer
    • July 24, 2009 at 6:02 AM
    • #3,239

    the porblem is thet almost all "human" hl2 textures are industrial, and i dont even know whith what textures I could replace it.

  • 2d-chris
    • July 24, 2009 at 1:40 PM
    • #3,240

    don't worry too much about the setting IMO unless you actually have means to change it

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