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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • BJA
    • July 18, 2008 at 8:00 AM
    • #2,981

    Yeah, I know the polycount is way too high for such a small model, could have optimized those handles a little bit. Thanks for comments

  • Pomperi
    • July 18, 2008 at 10:43 AM
    • #2,982

    Thanks for the replies!

    Quote

    ":3odk791e]Very nice prop.Normal map looks clean, maybe too clean. You should make an height map based on your difuse, use the nvidia filter or crazy bump on it, and overlay it on top of your normal map, it should stand out a little bit more.

    Good job.

    It actually has a very subtle grunge normal map overlayed, but painted metal surfaces normaly doesn't get very bumpy, unless they are heavily dented or chipped from heavy corrosion.

    Here comes the rest to fit with the control panel:

    [Blocked Image: http://img235.imageshack.us/img235/1879/pompcapmachine01mv4.jpg]

    It is basicly three modules which you stack on top of eachother. The reason for this is because the height of it might change from arena to arena depending on how the level designer wants to implement the machine in his level. Without saying to much, it's a somewhat central piece in the Decadence gameplay. :wink:

  • harefort
    • July 18, 2008 at 11:56 AM
    • #2,983

    Pure Sex!

  • -HP-
    • July 18, 2008 at 12:28 PM
    • #2,984

    Nice, I like this last prop Pomperi, looks very "round", so I guess that high poly count has been put to good use!

  • m8nkey
    • July 19, 2008 at 12:18 AM
    • #2,985

    Awesome stuff Pomperi.

    Great looking textures BJA, I agree with Pericolos0 that the polycount is a bit excessive though.

  • D3ads
    • July 19, 2008 at 12:19 AM
    • #2,986

    Great stuff guys, awe inspiring work

  • Rick_D
    • July 21, 2008 at 10:01 AM
    • #2,987
    Quote from Warby

    its less about the model but more about the render but what the hell it doesn't really deserve a thread of its own:[Blocked Image: http://warby.bitproll.de/wip/mental_ray_skate_park.jpg]

    Very nice, Warby.

  • Steppenwolf
    • July 21, 2008 at 10:47 AM
    • #2,988
    Quote from BJA

    The most exciting things to model, a crate!

    I'm not the expert with stuff like that but something looks wrong to me on that crate. I think it's the normal map for the top part. It seems like the light comes wrong the wrong direction there. Maybe try to flip it?

  • BJA
    • July 21, 2008 at 9:30 PM
    • #2,989

    The normalmap is actually working the way I wanted it, so no flipping necessary. Maybe it looks wrong because of my rendering setup and the 2 lights I placed on top of the model.

  • General Vivi
    • July 22, 2008 at 8:19 PM
    • #2,990

    Pomperi! looking great!

  • TeddyBear
    • July 22, 2008 at 11:02 PM
    • #2,991

    Excellent Pomperi, can't wait to meet and talk graphics sometime You're all getting too talented for the project's best, watch out for recruiters...

  • Pomperi
    • July 23, 2008 at 6:20 AM
    • #2,992

    Thanks a lot guys!

    Just got around wrapping up my new portfolio at http://www.pomperi.com, so hopefully an employment wont be too far away, hopefully

    Teddy: I'd love that! You should drop by the Decadence 'office' sometime and chill :wink:

  • Minos
    • July 23, 2008 at 6:21 AM
    • #2,993

    Very nice work, now start applying at decent companies and I'm sure you get a job quickly

  • -HP-
    • July 23, 2008 at 4:15 PM
    • #2,994
    Quote from Pomperi

    Thanks a lot guys!Just got around wrapping up my new portfolio at http://www.pomperi.com, so hopefully an employment wont be too far away, hopefully

    Teddy: I'd love that! You should drop by the Decadence 'office' sometime and chill :wink:

    Nice portfolio mate!

  • I3yG-MaK
    • July 25, 2008 at 8:39 AM
    • #2,995

    Some practice sculpting on zbrush 3.1. Basemesh made in 3dstudio max and retopologized on zbrush. C&C welcome.

    [Blocked Image: http://img510.imageshack.us/img510/6967/ohara019ca5.jpg]

  • Punky
    • July 25, 2008 at 8:50 AM
    • #2,996

    Nice level of detail there!

  • Loafie, Hero of Dreams
    • July 26, 2008 at 12:38 AM
    • #2,997

    [Blocked Image: http://img167.imageshack.us/img167/3130/aa2pk6.jpg]

    2 hours into a 4 hour speed sculpt competition with angel torsos as the theme

  • hessi
    • July 27, 2008 at 12:24 AM
    • #2,998

    [Blocked Image: http://thomashess.net/hessi_head_lowpoly.jpg]

    old school modeling for the win guess who this is

  • Minos
    • July 27, 2008 at 12:40 AM
    • #2,999

    Nice, the nose needs some work though!

  • Seldoon182
    • July 27, 2008 at 9:12 AM
    • #3,000

    u hot hessi!

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