Yeah, I know the polycount is way too high for such a small model, could have optimized those handles a little bit. Thanks for comments ![]()
The random model thread!
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Thanks for the replies!
Quote":3odk791e]Very nice prop.Normal map looks clean, maybe too clean. You should make an height map based on your difuse, use the nvidia filter or crazy bump on it, and overlay it on top of your normal map, it should stand out a little bit more.
Good job.
It actually has a very subtle grunge normal map overlayed, but painted metal surfaces normaly doesn't get very bumpy, unless they are heavily dented or chipped from heavy corrosion.
Here comes the rest to fit with the control panel:
[Blocked Image: http://img235.imageshack.us/img235/1879/pompcapmachine01mv4.jpg]
It is basicly three modules which you stack on top of eachother. The reason for this is because the height of it might change from arena to arena depending on how the level designer wants to implement the machine in his level. Without saying to much, it's a somewhat central piece in the Decadence gameplay. :wink:
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Pure Sex!
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Nice, I like this last prop Pomperi, looks very "round", so I guess that high poly count has been put to good use!

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Awesome stuff Pomperi.
Great looking textures BJA, I agree with Pericolos0 that the polycount is a bit excessive though.
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Great stuff guys, awe inspiring work

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Quote from Warby
its less about the model but more about the render but what the hell it doesn't really deserve a thread of its own:[Blocked Image: http://warby.bitproll.de/wip/mental_ray_skate_park.jpg]
Very nice, Warby.

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The normalmap is actually working the way I wanted it, so no flipping necessary. Maybe it looks wrong because of my rendering setup and the 2 lights I placed on top of the model.

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Pomperi! looking great!
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Excellent Pomperi, can't wait to meet and talk graphics sometime
You're all getting too talented for the project's best, watch out for recruiters... -
Thanks a lot guys!
Just got around wrapping up my new portfolio at http://www.pomperi.com, so hopefully an employment wont be too far away, hopefully

Teddy: I'd love that! You should drop by the Decadence 'office' sometime and chill :wink:
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Very nice work, now start applying at decent companies and I'm sure you get a job quickly


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Quote from Pomperi
Thanks a lot guys!Just got around wrapping up my new portfolio at http://www.pomperi.com, so hopefully an employment wont be too far away, hopefully

Teddy: I'd love that! You should drop by the Decadence 'office' sometime and chill :wink:
Nice portfolio mate!
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Some practice sculpting on zbrush 3.1. Basemesh made in 3dstudio max and retopologized on zbrush. C&C welcome.
[Blocked Image: http://img510.imageshack.us/img510/6967/ohara019ca5.jpg]
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Nice level of detail there!
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[Blocked Image: http://img167.imageshack.us/img167/3130/aa2pk6.jpg]
2 hours into a 4 hour speed sculpt competition with angel torsos as the theme
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[Blocked Image: http://thomashess.net/hessi_head_lowpoly.jpg]
old school modeling for the win
guess who this is -
Nice, the nose needs some work though!
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u hot hessi!

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