Looks like the same picture to me? :s uuuhmm ...
The random model thread!
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The rendered pic lacks contrast a bit, other than that

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Find 10 mistakes in the render picture...
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I can`t find even one!
Astonishing!



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1100 Tris -
1024*1024 Difuse only -
Just a prop for practicing texturing and UV'ing on 3dsmax. -
Please, tell me what are your thoughts on it.
tkx -_________________________________________________
[Blocked Image: http://i36.tinypic.com/2ith8cj.jpg]
PS. Thanks too Buddy, he's been helping me a lot.
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while the material setup looks quite nice, i would like to see either painted shadows on the texture map or a normal map to bring that out - cause it just looks too flat right now.
and i think you could have saved quite some uvspace on the platine parts (overlapping) - i don't know - you could have saved some space here and there and scale up the outer part of the radio quite a bit - imo. but that goes under practice, i guess. could just be a tad crisper overall, if the uvmap would be optimized a bit more

but ingame it would look nice, nevertheless, i'm sure - since it's tiny
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Render AO onto it and it'll look awesome.
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Thanks guys, I'll try to improve it a bit.
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nice low poly radio..
started a helm for my current character project:
[Blocked Image: http://s6.directupload.net/images/user/080716/temp/agespnam.jpg]
c&c are welcome
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That's awesome. Reminds me of Isenhart's in Diablo 2.
Arreats next plzkthx.
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Time for some stuff from me!
Here's a prop for Decadence. There is more to it, but I'll post that as soon as I've brought it up one iteration.
[Blocked Image: http://img228.imageshack.us/img228/1599/po…rolpanelkr2.jpg]
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Very nice prop.
Normal map looks clean, maybe too clean. You should make an height map based on your difuse, use the nvidia filter or crazy bump on it, and overlay it on top of your normal map, it should stand out a little bit more.
Good job.
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Normal is good, it doesnt have to burn your eyes you know...
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That's awesome pomperi, I really dig the texture!
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some mockup models i made for a new racetrack map i'd like to realize. since zaphod is getting more and more done with zerogear, i thought, i'd leave my own project aside, and just fiddle around in max - if i get it done, i might learn how to get it into that ogre engine (i guess that's what they are using), or else it's just some weird project, i'll never finish, as usual

these props will lay around aside the actual racetrack (which will be a pet cage) so they will be rather huge

anyways, here are the first ones - more to come tomorrow (i guess ^^)
[Blocked Image: http://bildupload.sro.at/a/thumbs/render_overview3.jpg]
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awesome!
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Oh my! That is positively awesome D:
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ah ah, Hurg

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The most exciting things to model, a crate!
[Blocked Image: http://www.bja-design.de/models/crate01_overview.jpg]
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Nice, very clean geometry!
Great job as always BJA! I see you'r using colored speculars now, cool.
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