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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Nysuatro
    • July 14, 2008 at 6:59 AM
    • #2,961

    Looks like the same picture to me? :s uuuhmm ...

  • Buddy
    • July 14, 2008 at 9:24 AM
    • #2,962

    The rendered pic lacks contrast a bit, other than that

  • Josch
    • July 14, 2008 at 10:12 AM
    • #2,963

    Find 10 mistakes in the render picture...

    ...

    ...

    ...

    ..

    .

    I can`t find even one!

    Astonishing!

  • -HP-
    • July 15, 2008 at 1:30 AM
    • #2,964

    1100 Tris -

    1024*1024 Difuse only -

    Just a prop for practicing texturing and UV'ing on 3dsmax. -

    Please, tell me what are your thoughts on it. tkx -

    _________________________________________________

    [Blocked Image: http://i36.tinypic.com/2ith8cj.jpg]

    PS. Thanks too Buddy, he's been helping me a lot.

  • Acumen
    • July 15, 2008 at 9:30 AM
    • #2,965

    while the material setup looks quite nice, i would like to see either painted shadows on the texture map or a normal map to bring that out - cause it just looks too flat right now.

    and i think you could have saved quite some uvspace on the platine parts (overlapping) - i don't know - you could have saved some space here and there and scale up the outer part of the radio quite a bit - imo. but that goes under practice, i guess. could just be a tad crisper overall, if the uvmap would be optimized a bit more

    but ingame it would look nice, nevertheless, i'm sure - since it's tiny

  • Zeta
    • July 15, 2008 at 3:55 PM
    • #2,966

    Render AO onto it and it'll look awesome.

  • -HP-
    • July 15, 2008 at 5:05 PM
    • #2,967

    Thanks guys, I'll try to improve it a bit.

  • aph0x
    • July 16, 2008 at 3:54 AM
    • #2,968

    nice low poly radio..

    started a helm for my current character project:

    [Blocked Image: http://s6.directupload.net/images/user/080716/temp/agespnam.jpg]

    c&c are welcome

  • JohnC
    • July 16, 2008 at 7:21 AM
    • #2,969

    That's awesome. Reminds me of Isenhart's in Diablo 2.

    Arreats next plzkthx.

  • Pomperi
    • July 16, 2008 at 7:33 AM
    • #2,970

    Time for some stuff from me!

    Here's a prop for Decadence. There is more to it, but I'll post that as soon as I've brought it up one iteration.

    [Blocked Image: http://img228.imageshack.us/img228/1599/po…rolpanelkr2.jpg]

    Diffuse - Normal - Specular

  • -HP-
    • July 16, 2008 at 10:39 AM
    • #2,971

    Very nice prop.

    Normal map looks clean, maybe too clean. You should make an height map based on your difuse, use the nvidia filter or crazy bump on it, and overlay it on top of your normal map, it should stand out a little bit more.

    Good job.

  • Buddy
    • July 16, 2008 at 1:18 PM
    • #2,972

    Normal is good, it doesnt have to burn your eyes you know...

  • Minos
    • July 16, 2008 at 4:43 PM
    • #2,973

    That's awesome pomperi, I really dig the texture!

  • Acumen
    • July 16, 2008 at 5:22 PM
    • #2,974

    some mockup models i made for a new racetrack map i'd like to realize. since zaphod is getting more and more done with zerogear, i thought, i'd leave my own project aside, and just fiddle around in max - if i get it done, i might learn how to get it into that ogre engine (i guess that's what they are using), or else it's just some weird project, i'll never finish, as usual

    these props will lay around aside the actual racetrack (which will be a pet cage) so they will be rather huge

    anyways, here are the first ones - more to come tomorrow (i guess ^^)

    [Blocked Image: http://bildupload.sro.at/a/thumbs/render_overview3.jpg]

  • Minos
    • July 16, 2008 at 8:46 PM
    • #2,975

    [Blocked Image: http://www.thiagoklafke.com/misc/gayporn/mr_gingras.jpg]

  • hessi
    • July 16, 2008 at 8:58 PM
    • #2,976

    awesome!

  • PogoP
    • July 16, 2008 at 11:13 PM
    • #2,977

    Oh my! That is positively awesome D:

  • -HP-
    • July 17, 2008 at 10:42 AM
    • #2,978

    ah ah, Hurg <3

  • BJA
    • July 17, 2008 at 4:33 PM
    • #2,979

    The most exciting things to model, a crate!

    [Blocked Image: http://www.bja-design.de/models/crate01_overview.jpg]

  • -HP-
    • July 17, 2008 at 5:07 PM
    • #2,980

    Nice, very clean geometry!

    Great job as always BJA! I see you'r using colored speculars now, cool.

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