Sweet Turtle ![]()
The random model thread!
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looking very realistic and well executed so far, that turtle!
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That turtle looks awsome.
Heres my first wip model using zbrush.
Octopus
[Blocked Image: http://i31.photobucket.com/albums/c371/DELTA-THUNDER/dels1/newoct.jpg]
[Blocked Image: http://i31.photobucket.com/albums/c371/DELTA-THUNDER/dels1/octdetail.jpg]
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D:
kill it with fire!
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Give it heat!
Sweet model man.
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Good stuff as always guys, especially the warhammer!
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Here is an in-game screen of the 3D model of the concept here.
In-game render made on the Unreal Engine 3 with Unreal Tournament 3 (The background is an UT3 map: Islander).
Polycount: ~3600 Tri.
Textures: 2048²*(Diffuse+Specular+Emissive)
[Blocked Image: http://uppix.net/0/2/4/2df7b92869b47366a716392287c50tt.jpg]
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looks great!
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Love the texture, awesome work!
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looks crafty!
are you from rotterdam btw?
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A little zbrush doodle. Nothing serious, just something to get familiar with zbrush. Basemesh was done in 3ds max, but it's really not worth showing it

[Blocked Image: http://www.bja-design.de/different/plant01_done.jpg]
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Nice!! Damn, i gotta get my hand on one of those digital sculpting apps one of these days.
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Quick doodle done in about 40 min just to practise hipoly modeling etc. I know the ornaments aren't really accurate but it was still a good learning experience

[Blocked Image: http://thiagoklafke.com/misc/temp/doodle_gate01.jpg]
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biggest problem imo: the plaster is 100% regular. there is no dynamic jitter what so ever. i would try to add irregularity to it.
otherwise it is way to early to give full crit. maybe a general advice would be to already take the lighting into consideration. maybe geometry has to be placed in a certain way to achieve the desired lighting.
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As I adviced BJA, try to export your scene as .obj to add more details with Zbrush/Mudbox...

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finally got round to skinning the temple bell model i made a while ago:
[Blocked Image: http://img388.imageshack.us/img388/3325/bell1dr6.th.jpg][Blocked Image: http://img338.imageshack.us/img338/5035/bell2du1.th.jpg][Blocked Image: http://img241.imageshack.us/img241/6982/bell3mu0.th.jpg]
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[Blocked Image: http://www.harefort.com/saschaherfort_metalcase_2008.jpg]
Random Metal Case.
Had it lying around unfinished forever.
Done now.

edit: Oh yes.
1264 triangles
2048² maps
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Nice render there

That is quite a hires texture. I like the material feel you got of the lock and the metal in general.
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As a model for some random scene it`s very solidly crafted. For some game engine it`s way to expensive, taken into account that it`s just a crate and placed more often in a scene it will inappropiately raise the polycount. But i guess it`s not ment to be in a game engine, so (once again) very nice!
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