1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • dux
    • April 18, 2008 at 12:02 AM
    • #2,881

    Sweet Turtle

  • KIIIA
    • April 20, 2008 at 5:34 PM
    • #2,882

    looking very realistic and well executed so far, that turtle!

  • DELTATHUND3R
    • April 22, 2008 at 3:45 AM
    • #2,883

    That turtle looks awsome.

    Heres my first wip model using zbrush.

    Octopus

    [Blocked Image: http://i31.photobucket.com/albums/c371/DELTA-THUNDER/dels1/newoct.jpg]

    [Blocked Image: http://i31.photobucket.com/albums/c371/DELTA-THUNDER/dels1/octdetail.jpg]

  • Bic-B@ll
    • April 26, 2008 at 7:19 AM
    • #2,884

    D:

    kill it with fire!

  • dux
    • April 26, 2008 at 9:52 AM
    • #2,885

    Give it heat!

    Sweet model man.

  • D3ads
    • April 26, 2008 at 8:16 PM
    • #2,886

    Good stuff as always guys, especially the warhammer!

  • ng.aniki
    • April 26, 2008 at 9:45 PM
    • #2,887

    Here is an in-game screen of the 3D model of the concept here.

    In-game render made on the Unreal Engine 3 with Unreal Tournament 3 (The background is an UT3 map: Islander).

    Polycount: ~3600 Tri.

    Textures: 2048²*(Diffuse+Specular+Emissive)

    [Blocked Image: http://uppix.net/0/2/4/2df7b92869b47366a716392287c50tt.jpg]

  • Zeta
    • April 28, 2008 at 1:25 PM
    • #2,888

    looks great!

  • -HP-
    • May 1, 2008 at 8:32 PM
    • #2,889

    Love the texture, awesome work!

  • ⌐■_■
    • May 10, 2008 at 5:59 PM
    • #2,890

    looks crafty!

    are you from rotterdam btw?

  • BJA
    • May 16, 2008 at 7:31 PM
    • #2,891

    A little zbrush doodle. Nothing serious, just something to get familiar with zbrush. Basemesh was done in 3ds max, but it's really not worth showing it

    [Blocked Image: http://www.bja-design.de/different/plant01_done.jpg]

  • -HP-
    • May 16, 2008 at 10:15 PM
    • #2,892

    Nice!! Damn, i gotta get my hand on one of those digital sculpting apps one of these days.

  • Minos
    • May 21, 2008 at 7:31 PM
    • #2,893

    Quick doodle done in about 40 min just to practise hipoly modeling etc. I know the ornaments aren't really accurate but it was still a good learning experience

    [Blocked Image: http://thiagoklafke.com/misc/temp/doodle_gate01.jpg]

  • hessi
    • May 21, 2008 at 8:30 PM
    • #2,894

    biggest problem imo: the plaster is 100% regular. there is no dynamic jitter what so ever. i would try to add irregularity to it.

    otherwise it is way to early to give full crit. maybe a general advice would be to already take the lighting into consideration. maybe geometry has to be placed in a certain way to achieve the desired lighting.

  • Seldoon182
    • May 21, 2008 at 8:35 PM
    • #2,895

    As I adviced BJA, try to export your scene as .obj to add more details with Zbrush/Mudbox...

  • Minos
    • May 21, 2008 at 9:53 PM
    • #2,896
    Quote from Seldoon182

    As I adviced BJA, try to export your scene as .obj to add more details with Zbrush/Mudbox...

    That's a sweet idea actually

  • the0rthopaedicsurgeon
    • May 22, 2008 at 12:41 AM
    • #2,897

    finally got round to skinning the temple bell model i made a while ago:

    [Blocked Image: http://img388.imageshack.us/img388/3325/bell1dr6.th.jpg][Blocked Image: http://img338.imageshack.us/img338/5035/bell2du1.th.jpg][Blocked Image: http://img241.imageshack.us/img241/6982/bell3mu0.th.jpg]

  • harefort
    • May 23, 2008 at 2:43 PM
    • #2,898

    [Blocked Image: http://www.harefort.com/saschaherfort_metalcase_2008.jpg]

    Random Metal Case.

    Had it lying around unfinished forever.

    Done now.

    edit: Oh yes.

    1264 triangles

    2048² maps

  • PhilipK
    • May 23, 2008 at 2:50 PM
    • #2,899

    Nice render there

    That is quite a hires texture. I like the material feel you got of the lock and the metal in general.

  • KIIIA
    • May 23, 2008 at 4:12 PM
    • #2,900

    As a model for some random scene it`s very solidly crafted. For some game engine it`s way to expensive, taken into account that it`s just a crate and placed more often in a scene it will inappropiately raise the polycount. But i guess it`s not ment to be in a game engine, so (once again) very nice!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™