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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • dux
    • December 7, 2007 at 12:29 AM
    • #2,701

    Chaos ftw

  • Minos
    • December 7, 2007 at 1:16 AM
    • #2,702

    Looks like a good start zete, now add in a lot of knives, dishes, towels, cans, cereal boxes etc...

  • bitmap
    • December 7, 2007 at 5:04 AM
    • #2,703

    [Blocked Image: http://img444.imageshack.us/img444/6690/binwipqd1.png]

    just need to do the green thingie on the last bin. and then lowpoly+normal mapping.

    its not that great. but hey its just a prop.

  • I3yG-MaK
    • December 7, 2007 at 10:56 AM
    • #2,704

    you are great modeling, but i dont like the model, i know its a real thing, but looks like the designer of the container was a gorilla.

  • I3yG-MaK
    • December 11, 2007 at 9:33 PM
    • #2,705

    [Blocked Image: http://img118.imageshack.us/img118/3576/test4uk2.jpg]

    detailed armor piece. c&c

  • michi.be
    • December 11, 2007 at 9:36 PM
    • #2,706

    my grandpa git the same stuff on the wall in his living-room. he was a deer hunter. lol

    im back in model business with with some dereict industry environment models for some texturing practice.

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/doodle.jpg]

  • PogoP
    • December 11, 2007 at 9:40 PM
    • #2,707
    Quote from I3yG-MaK

    [Blocked Image: http://img118.imageshack.us/img118/3576/test4uk2.jpg]detailed armor piece. c&c

    Looks nice. Reminds me of Donnie Darko.

    [Blocked Image: http://cdn.last.fm/coverart/300x300/2025009.jpg]

  • bitmap
    • December 11, 2007 at 9:52 PM
    • #2,708
    Quote from michi.be

    my grandpa git the same stuff on the wall in his living-room. he was a deer hunter. lol im back in model business with with some dereict industry environment models for some texturing practice.

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/doodle.jpg]

    hey man

    i liked your videos on your site. the video tutorials..

    to bad i dont know german, or else i could have learned something.

    ever thought of making them in english?

  • Psyshokiller
    • December 11, 2007 at 10:55 PM
    • #2,709

    Nice to see you posting here again michi! How are you and the offspring doing?

    The building looks good but while looking at the windows, the scale seems a bit off.

  • zaphod
    • December 12, 2007 at 2:39 AM
    • #2,710
    Quote from I3yG-MaK

    [Blocked Image: http://img118.imageshack.us/img118/3576/test4uk2.jpg]detailed armor piece. c&c

    that is BAD ASS!

    can't think of any crits besides it's awesome.

  • I3yG-MaK
    • December 12, 2007 at 10:41 PM
    • #2,711
    Quote from zaphod

    that is BAD ASS!

    can't think of any crits besides it's awesome.

    Thanks ^^, i made some changes.

    [Blocked Image: http://img232.imageshack.us/img232/909/test5hq7.jpg]

  • Zeta
    • December 12, 2007 at 11:01 PM
    • #2,712

    awesome, what did the base mesh look like?

  • I3yG-MaK
    • December 12, 2007 at 11:34 PM
    • #2,713

    looks like this.

    [Blocked Image: http://img209.imageshack.us/img209/3290/test5basetq1.jpg]

  • Felix
    • December 13, 2007 at 12:54 AM
    • #2,714

    Looks nice, not my style though but cool none the less. It reminded me of Donny Darko aswell.

  • bitmap
    • December 14, 2007 at 2:33 AM
    • #2,715

    [Blocked Image: http://img213.imageshack.us/img213/9329/beannnzi9.jpg]

    quick dirty job

  • Mr. Happy
    • December 14, 2007 at 5:15 AM
    • #2,716

    what is it?

  • Minos
    • December 14, 2007 at 6:07 AM
    • #2,717
    Quote from Mr. Happy

    what is it?

    A trash bin ffs

  • bitmap
    • December 14, 2007 at 5:02 PM
    • #2,718

    [Blocked Image: http://img215.imageshack.us/img215/3170/bin1sp9.png]

  • Zeta
    • December 14, 2007 at 5:31 PM
    • #2,719

    that is one lovingly crafted bin

  • bitmap
    • December 14, 2007 at 7:59 PM
    • #2,720

    thanks zete.

    i guess im done.

    [Blocked Image: http://img529.imageshack.us/img529/6164/bindoneav6.png]

    added some bloom on 3dsmax viewport using the scene effect loader and took some shoots

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