1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • dux
    • December 7, 2007 at 12:29 AM
    • #2,701

    Chaos ftw

  • Minos
    • December 7, 2007 at 1:16 AM
    • #2,702

    Looks like a good start zete, now add in a lot of knives, dishes, towels, cans, cereal boxes etc...

  • bitmap
    • December 7, 2007 at 5:04 AM
    • #2,703

    [Blocked Image: http://img444.imageshack.us/img444/6690/binwipqd1.png]

    just need to do the green thingie on the last bin. and then lowpoly+normal mapping.

    its not that great. but hey its just a prop.

  • I3yG-MaK
    • December 7, 2007 at 10:56 AM
    • #2,704

    you are great modeling, but i dont like the model, i know its a real thing, but looks like the designer of the container was a gorilla.

  • I3yG-MaK
    • December 11, 2007 at 9:33 PM
    • #2,705

    [Blocked Image: http://img118.imageshack.us/img118/3576/test4uk2.jpg]

    detailed armor piece. c&c

  • michi.be
    • December 11, 2007 at 9:36 PM
    • #2,706

    my grandpa git the same stuff on the wall in his living-room. he was a deer hunter. lol

    im back in model business with with some dereict industry environment models for some texturing practice.

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/doodle.jpg]

  • PogoP
    • December 11, 2007 at 9:40 PM
    • #2,707
    Quote from I3yG-MaK

    [Blocked Image: http://img118.imageshack.us/img118/3576/test4uk2.jpg]detailed armor piece. c&c

    Looks nice. Reminds me of Donnie Darko.

    [Blocked Image: http://cdn.last.fm/coverart/300x300/2025009.jpg]

  • bitmap
    • December 11, 2007 at 9:52 PM
    • #2,708
    Quote from michi.be

    my grandpa git the same stuff on the wall in his living-room. he was a deer hunter. lol im back in model business with with some dereict industry environment models for some texturing practice.

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/doodle.jpg]

    hey man

    i liked your videos on your site. the video tutorials..

    to bad i dont know german, or else i could have learned something.

    ever thought of making them in english?

  • Psyshokiller
    • December 11, 2007 at 10:55 PM
    • #2,709

    Nice to see you posting here again michi! How are you and the offspring doing?

    The building looks good but while looking at the windows, the scale seems a bit off.

  • zaphod
    • December 12, 2007 at 2:39 AM
    • #2,710
    Quote from I3yG-MaK

    [Blocked Image: http://img118.imageshack.us/img118/3576/test4uk2.jpg]detailed armor piece. c&c

    that is BAD ASS!

    can't think of any crits besides it's awesome.

  • I3yG-MaK
    • December 12, 2007 at 10:41 PM
    • #2,711
    Quote from zaphod

    that is BAD ASS!

    can't think of any crits besides it's awesome.

    Thanks ^^, i made some changes.

    [Blocked Image: http://img232.imageshack.us/img232/909/test5hq7.jpg]

  • Zeta
    • December 12, 2007 at 11:01 PM
    • #2,712

    awesome, what did the base mesh look like?

  • I3yG-MaK
    • December 12, 2007 at 11:34 PM
    • #2,713

    looks like this.

    [Blocked Image: http://img209.imageshack.us/img209/3290/test5basetq1.jpg]

  • Felix
    • December 13, 2007 at 12:54 AM
    • #2,714

    Looks nice, not my style though but cool none the less. It reminded me of Donny Darko aswell.

  • bitmap
    • December 14, 2007 at 2:33 AM
    • #2,715

    [Blocked Image: http://img213.imageshack.us/img213/9329/beannnzi9.jpg]

    quick dirty job

  • Mr. Happy
    • December 14, 2007 at 5:15 AM
    • #2,716

    what is it?

  • Minos
    • December 14, 2007 at 6:07 AM
    • #2,717
    Quote from Mr. Happy

    what is it?

    A trash bin ffs

  • bitmap
    • December 14, 2007 at 5:02 PM
    • #2,718

    [Blocked Image: http://img215.imageshack.us/img215/3170/bin1sp9.png]

  • Zeta
    • December 14, 2007 at 5:31 PM
    • #2,719

    that is one lovingly crafted bin

  • bitmap
    • December 14, 2007 at 7:59 PM
    • #2,720

    thanks zete.

    i guess im done.

    [Blocked Image: http://img529.imageshack.us/img529/6164/bindoneav6.png]

    added some bloom on 3dsmax viewport using the scene effect loader and took some shoots

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™