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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Defrag
    • June 15, 2007 at 8:25 AM
    • #2,181

    My preference is probably more towards level design, but my interest varies from job to job. I'm going to try and get a local job for a couple of years (build up a bit of cash because the property market is crazy), but if I can't do that then I'd definitely send an application to Outerlight and try to get in there. I'll send you a message when I sort out what I'm doing -- cheers.

  • leileilol
    • June 16, 2007 at 8:38 PM
    • #2,182

    where can i buy that butt spanking kennel?

  • Zyn
    • June 17, 2007 at 8:44 AM
    • #2,183

    Quick prop (yay got HDRI rendering working) :

    [Blocked Image: http://i7.tinypic.com/54mk4f8.jpg]

    Now to smack some textures on that thing.

  • skdr
    • June 17, 2007 at 10:05 AM
    • #2,184

    Got any tutorials about HDRI rendering in max?

  • KoKo5oVaR
    • June 17, 2007 at 11:44 AM
    • #2,185

    What the heck is that jonM ??

  • fonfa
    • June 17, 2007 at 12:33 PM
    • #2,186
    Quote from KoKo5oVaR

    What the heck is that jonM ??

    dude i freaked out when i saw that. looks like female genitalia to me, but as much as i like them, this thing is rather disturbing to look at

  • Metal-la-la-la
    • June 17, 2007 at 12:39 PM
    • #2,187

    i agree, there's something sexual in this sacry thing

  • ReNo
    • June 17, 2007 at 2:42 PM
    • #2,188

    Judging by earlier stuff JonM has shown, I think we can assume it is related to what you think it is

  • Skjalg
    • June 17, 2007 at 3:25 PM
    • #2,189
    Quote from JonM

    I'm glad you felt the vaginal quality about it. and I lol'ed and the butt smacking machine comment.. freaking brilliant. But anyways its a sculpture based on the Egyptian goddess Tawaret, who was depicted as a hippo, she stood for protection, especially for newborns. Protection seems to be always related to the womb, so I wanted to create something that has that feeling.

    All I got was the feeling of the dentist' office

  • Vinny Testaverde
    • June 17, 2007 at 3:45 PM
    • #2,190

    your right, the idea is that this god is for our modern times, so medical technology is our protection now, the Egyptians used amulets, we use hospitals, thats what I was trying to get at. I'm glad everybody sees it.

  • Zyn
    • June 17, 2007 at 4:44 PM
    • #2,191
    Quote from skdr

    Got any tutorials about HDRI rendering in max?

    Plugin : http://www.highend3d.com/maya/downloads ... -3737.html , quick and easy way to get natural light without having to set up an entire lightscene.

  • Sa74n
    • June 17, 2007 at 5:13 PM
    • #2,192

    thats for maya, he asked for a tutorial for max

    maybe this will help?

    http://www.3dkingdom.org/modules.php?op ... le&sid=431

  • Vinny Testaverde
    • June 17, 2007 at 5:20 PM
    • #2,193

    add a skylight in your scene, choose bitmap as your map, choose the hdri file, choose mentalray as your render, make sure to turn Final Gather on, and thats it pretty much.

  • Psyshokiller
    • June 17, 2007 at 10:20 PM
    • #2,194

    Currently working on a spider vehicle highpoly. It will be used in my "Soul Gems" map for Prey. C&C welcome.

    [Blocked Image: http://xs216.xs.to/xs216/07240/61664664sssb6.png]

    [Blocked Image: http://xs216.xs.to/xs216/07240/6144664664sssb6.png]

    Shots of the body will follow soon.

  • Skjalg
    • June 17, 2007 at 11:43 PM
    • #2,195

    Protoss dragoon - leg

    looks very nice!

  • Quakis
    • June 18, 2007 at 8:11 AM
    • #2,196

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/trishotgun_01.jpg]

    Based on a weapon sprite I made before. The back needs a lot of work, suggestions?

  • ^Slick
    • June 18, 2007 at 12:10 PM
    • #2,197

    Somthing I'm working on to practise creating normal maps, want to create a high poly and a low poly and then bake the normals.

    Only about an hours work so far, the underside of the front was hard as I've no idea what its meant to look like. So just kind of made it up as a I went along.

    [Blocked Image: http://i15.photobucket.com/albums/a380/skilledpro/hummer1.png]

    [Blocked Image: http://i15.photobucket.com/albums/a380/skilledpro/hummer2.png]

    Crits/Comments?

  • Psy
    • June 18, 2007 at 12:13 PM
    • #2,198

    Looks like a good start.

  • von*ferret
    • June 18, 2007 at 4:34 PM
    • #2,199

    Looks hot psycho killer. Looks very similar to a 'spider' vehicle I'm working on in my spare time. Do you have reference? I'd hate for us to be working from the same concept haha

  • skdr
    • June 18, 2007 at 4:56 PM
    • #2,200
    Quote from JonM

    add a skylight in your scene, choose bitmap as your map, choose the hdri file, choose mentalray as your render, make sure to turn Final Gather on, and thats it pretty much.

    Not sure if it works just like that. Tried it and all it renders is a black scene.

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