My preference is probably more towards level design, but my interest varies from job to job. I'm going to try and get a local job for a couple of years (build up a bit of cash because the property market is crazy), but if I can't do that then I'd definitely send an application to Outerlight and try to get in there. I'll send you a message when I sort out what I'm doing -- cheers. ![]()
The random model thread!
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where can i buy that butt spanking kennel?
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Quick prop (yay got HDRI rendering working) :
[Blocked Image: http://i7.tinypic.com/54mk4f8.jpg]
Now to smack some textures on that thing.
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Got any tutorials about HDRI rendering in max?
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What the heck is that jonM ??

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i agree, there's something sexual in this sacry thing

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Judging by earlier stuff JonM has shown, I think we can assume it is related to what you think it is

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Quote from JonM
I'm glad you felt the vaginal quality about it. and I lol'ed and the butt smacking machine comment.. freaking brilliant. But anyways its a sculpture based on the Egyptian goddess Tawaret, who was depicted as a hippo, she stood for protection, especially for newborns. Protection seems to be always related to the womb, so I wanted to create something that has that feeling.
All I got was the feeling of the dentist' office

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your right, the idea is that this god is for our modern times, so medical technology is our protection now, the Egyptians used amulets, we use hospitals, thats what I was trying to get at. I'm glad everybody sees it.

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Quote from skdr
Got any tutorials about HDRI rendering in max?
Plugin : http://www.highend3d.com/maya/downloads ... -3737.html , quick and easy way to get natural light without having to set up an entire lightscene.
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thats for maya, he asked for a tutorial for max

maybe this will help?
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add a skylight in your scene, choose bitmap as your map, choose the hdri file, choose mentalray as your render, make sure to turn Final Gather on, and thats it pretty much.
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Currently working on a spider vehicle highpoly. It will be used in my "Soul Gems" map for Prey. C&C welcome.
[Blocked Image: http://xs216.xs.to/xs216/07240/61664664sssb6.png]
[Blocked Image: http://xs216.xs.to/xs216/07240/6144664664sssb6.png]
Shots of the body will follow soon.
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Protoss dragoon - leg

looks very nice!
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[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/trishotgun_01.jpg]
Based on a weapon sprite I made before. The back needs a lot of work, suggestions?
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Somthing I'm working on to practise creating normal maps, want to create a high poly and a low poly and then bake the normals.
Only about an hours work so far, the underside of the front was hard as I've no idea what its meant to look like. So just kind of made it up as a I went along.
[Blocked Image: http://i15.photobucket.com/albums/a380/skilledpro/hummer1.png]
[Blocked Image: http://i15.photobucket.com/albums/a380/skilledpro/hummer2.png]
Crits/Comments?
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Looks like a good start.

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Looks hot psycho killer. Looks very similar to a 'spider' vehicle I'm working on in my spare time. Do you have reference? I'd hate for us to be working from the same concept haha
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Quote from JonM
add a skylight in your scene, choose bitmap as your map, choose the hdri file, choose mentalray as your render, make sure to turn Final Gather on, and thats it pretty much.
Not sure if it works just like that. Tried it and all it renders is a black scene.
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