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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • SnipaMasta
    • May 20, 2007 at 8:03 PM
    • #2,081

    [Blocked Image: http://img443.imageshack.us/img443/2514/skorpionvf4.jpg]

    A far less buggy compile since it's on AntiPirate's animations (for the Skorpion!). 3401 polys, and a 2048X1024 as on the MP9. Comments/criticisms/whatever welcome .

    FPS Banana Download

  • ifO
    • May 20, 2007 at 8:26 PM
    • #2,082

    Mmm very nice, I'll leave the crits to the mean kids/people who know better.

  • Sentura
    • May 20, 2007 at 11:23 PM
    • #2,083

    meow

    i like that gun

  • L4zy
    • May 21, 2007 at 9:58 AM
    • #2,084

    Awesome piano.

  • Defrag
    • May 21, 2007 at 11:52 AM
    • #2,085

    It's not a piano, it's a gun!

  • von*ferret
    • May 21, 2007 at 7:04 PM
    • #2,086

    That texture does not warrant such a large resolution.

  • Warby
    • May 24, 2007 at 8:49 PM
    • #2,087

    next random model will be this:

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dystopia_prop_pack_suggestions_tank.jpg]

    yeah yeah i know its not a model yet ... sew me

  • Skjalg
    • May 24, 2007 at 9:24 PM
    • #2,088

    looks really awesome and all...

    but its not really original

    *runs and hides*

  • Spellbinder
    • May 24, 2007 at 10:00 PM
    • #2,089

    Looks awsome Warby. I think it can be pretty original when done. BUT i didnt like the feet. They look so thin and what not. Dont really know what would work better though.

  • Psyshokiller
    • May 25, 2007 at 12:53 AM
    • #2,090

    Those little feet make it look neat.

  • Seldoon182
    • May 25, 2007 at 3:12 AM
    • #2,091

    Gosht in the Shell style. Keep up the great job Warby ! :wink:

  • Sindwiller
    • May 25, 2007 at 11:55 AM
    • #2,092

    Look interesting. Looking forward to the finished model Will be alot of work though.

  • Rick_D
    • May 25, 2007 at 12:22 PM
    • #2,093

    3401 polys, and a 2048X1024 <- D:

    is that 6000+ tris or?

  • SnipaMasta
    • May 25, 2007 at 4:59 PM
    • #2,094

    Sorry, 3401 tris. If that was 6000 poly's I'd have done something seriously wrong!

  • Defrag
    • May 25, 2007 at 9:17 PM
    • #2,095

    I saw the speed modelling challenge thing on the game artist forums and, although I missed the boat, I thought it'd be fun to model a windmill like in one of the previous challenges. Obviously some of the geometry would have to be replaced by transparent textures (the little prop thing and the windmill blades), but it was fun to do nonetheless. I was well outside the 90 minute limit (probably took me 3 hours or more in total), but hopefully I can get faster. The render doesn't have the push value for the wireframe mesh set high enough so there's a few edges missing.

    [Blocked Image: http://homepages.nildram.co.uk/~msimp2k2/models/windmill.jpg]

    [Blocked Image: http://homepages.nildram.co.uk/~msimp2k2/models/windmill_thingy.jpg]

  • Mkz
    • May 25, 2007 at 11:20 PM
    • #2,096

    i've never seen a windmill like that... reference photo(s)?

  • Defrag
    • May 25, 2007 at 11:48 PM
    • #2,097

    This is the only reference pic I used (couldn't find more angles of the same one):

    http://img120.imageshack.us/img120/2223 ... 461wb8.jpg

  • von*ferret
    • May 26, 2007 at 12:20 AM
    • #2,098

    Pretty sweet windmill

  • OL
    • May 26, 2007 at 4:29 AM
    • #2,099

    so what modifier makes the wireframe mesh?

  • Grinwhrl
    • May 26, 2007 at 4:32 AM
    • #2,100

    should be a cloned model - diffuse black - wire framed - 50 percent opacity with a 0.1 push modifier as of what I learned

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