1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Buddy
    • March 5, 2007 at 8:26 PM
    • #1,721

    ^

    http://www.3dtutorials.sk

  • leileilol
    • March 6, 2007 at 5:31 AM
    • #1,722

    [Blocked Image: http://mancubus.net/~cheapy/models/lowlei2.png]

  • ReFlex
    • March 6, 2007 at 11:10 AM
    • #1,723

    Its for UT1 right?

  • Sindwiller
    • March 6, 2007 at 8:20 PM
    • #1,724

    lei-lei, you really overdo it with lei-lei Looks cool

  • Minos
    • March 7, 2007 at 5:28 AM
    • #1,725

    I love low poly models <3 good job

  • twiz
    • March 7, 2007 at 6:07 AM
    • #1,726

    [Blocked Image: http://img256.imageshack.us/img256/9751/keen2nc9.jpg]

    Guess who

    And Josch, I don't have ICQ right now, I can re-install it though. Or you can contact me thru email(sinfab at gmail.com) or AIM(fordperf281t).

  • hessi
    • March 7, 2007 at 9:51 AM
    • #1,727

    not yet another commander keen D: in any way: commander keen games were the best jump and runs avaible on pc in the 90s. though i had no SNES and i could only play keen on my 486 DX2 66Mhz

    this model will better be awesome!

  • Josch
    • March 7, 2007 at 10:10 PM
    • #1,728
    Quote from twiz

    [Blocked Image: http://img256.imageshack.us/img256/9751/keen2nc9.jpg]Guess who

    And Josch, I don't have ICQ right now, I can re-install it though. Or you can contact me thru email(sinfab at gmail.com) or AIM(fordperf281t).

    Looks pretty good at this shot

    I think, I`ll contact you via e-mail ;)

  • Quakis
    • March 9, 2007 at 12:18 AM
    • #1,729

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/marioduke_014.jpg]

    Bob'omb! I've really got to learn how to animate with Blender. I can't seem to get the basic hang of it, even after reading some tutorials.

  • leileilol
    • March 9, 2007 at 3:39 AM
    • #1,730

    space make armature

    name your bones

    when done making and naming bones (MAKE SURE APPROPRIATE BONES HAVE APPROPRIATE PARENTS!!!) go parent the model to the skeleton and create named vertex groups

    set every vertex group to 0% on assigning each vert in edit mode

    assign appropriate vertex group to appropriate vertexes (like select l_arm group then select your actual left arm vertices) and assign with 1.000

    WOW YOU RIG ED

  • leileilol
    • March 10, 2007 at 8:12 AM
    • #1,731

    [Blocked Image: http://mancubus.net/~cheapy/models/grenny.jpg]

  • hessi
    • March 10, 2007 at 12:15 PM
    • #1,732

    :roll:

    [Blocked Image: http://thomashess.net/_head_big.jpg]

    i doodled a bit around to relax from my university learning stuff. 3 tests/exams next week

  • Defrag
    • March 10, 2007 at 1:29 PM
    • #1,733

    Cool stuff. The only bit that looks a bit off to me is the nose -- it looks unnaturally thin & straight when viewing from the front. I always have a hard time doing that when I try head modelling but knowing you it'll be A1 next time you post it up

  • Rick_D
    • March 12, 2007 at 12:14 PM
    • #1,734

    Hessi has a perfect Aryan nose.

    <_<

  • Rick_D
    • March 13, 2007 at 12:11 PM
    • #1,735

    [Blocked Image: http://img403.imageshack.us/img403/2937/clipboard01vy0.jpg]

    [edit] I should mention this is still only two days old and very WIP

  • JamesL
    • March 13, 2007 at 12:18 PM
    • #1,736

    Why does the roof have railings when there is no access up to it?

    /critic

  • ReNo
    • March 13, 2007 at 12:50 PM
    • #1,737

    ...and there is a flat section of wall just crying out for a ladder, right around the corner from the door

  • Rick_D
    • March 13, 2007 at 12:51 PM
    • #1,738

    Yarr - I made some fuck ups with my reference pic to model transition; however I made room for my errors by planning to chop a piece out of the railings and include a ladder on the side (on the wall between the door and the vent prbly).

    So yes. My planning is atrocious, but I'm not a very good level designer

    [edit] oh zing, ReNo knows his shit ;D

  • ReNo
    • March 13, 2007 at 12:54 PM
    • #1,739

    Hehe, shoulda guessed it was part of the plan, it's too ideal a spot to not have been accounted for already

  • mjens
    • March 13, 2007 at 2:30 PM
    • #1,740

    some suggestions from me shown on images (my english sux so I will try to tell you what can be modified by drawing )

    [Blocked Image: http://img403.imageshack.us/img403/296/clipboard01vy0yu9.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™